Child’s Play: Cooperative Gaming as a Tool of Deradicalization

Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize an...

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Bibliographic Details
Main Authors: Aya Cooley, Skye Cooley
Format: Article
Language:deu
Published: Daniel Koehler 2020-06-01
Series:Journal for Deradicalization
Subjects:
Online Access:https://journals.sfu.ca/jd/index.php/jd/article/view/363
Description
Summary:Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections.
ISSN:2363-9849
2363-9849