Child’s Play: Cooperative Gaming as a Tool of Deradicalization
Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize an...
Main Authors: | , |
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Format: | Article |
Language: | deu |
Published: |
Daniel Koehler
2020-06-01
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Series: | Journal for Deradicalization |
Subjects: | |
Online Access: | https://journals.sfu.ca/jd/index.php/jd/article/view/363 |
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author | Aya Cooley Skye Cooley |
author_facet | Aya Cooley Skye Cooley |
author_sort | Aya Cooley |
collection | DOAJ |
description | Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections. |
first_indexed | 2024-12-12T02:00:27Z |
format | Article |
id | doaj.art-ef171323910241a2a3553836bf1972b2 |
institution | Directory Open Access Journal |
issn | 2363-9849 2363-9849 |
language | deu |
last_indexed | 2024-12-12T02:00:27Z |
publishDate | 2020-06-01 |
publisher | Daniel Koehler |
record_format | Article |
series | Journal for Deradicalization |
spelling | doaj.art-ef171323910241a2a3553836bf1972b22022-12-22T00:42:11ZdeuDaniel KoehlerJournal for Deradicalization2363-98492363-98492020-06-01Summer2396133Child’s Play: Cooperative Gaming as a Tool of DeradicalizationAya Cooley0Skye Cooley1Oklahoma State UniversityOklahoma State UniversityResearch in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections.https://journals.sfu.ca/jd/index.php/jd/article/view/363cvenarrativederadicalizationidentityreflection |
spellingShingle | Aya Cooley Skye Cooley Child’s Play: Cooperative Gaming as a Tool of Deradicalization Journal for Deradicalization cve narrative deradicalization identity reflection |
title | Child’s Play: Cooperative Gaming as a Tool of Deradicalization |
title_full | Child’s Play: Cooperative Gaming as a Tool of Deradicalization |
title_fullStr | Child’s Play: Cooperative Gaming as a Tool of Deradicalization |
title_full_unstemmed | Child’s Play: Cooperative Gaming as a Tool of Deradicalization |
title_short | Child’s Play: Cooperative Gaming as a Tool of Deradicalization |
title_sort | child s play cooperative gaming as a tool of deradicalization |
topic | cve narrative deradicalization identity reflection |
url | https://journals.sfu.ca/jd/index.php/jd/article/view/363 |
work_keys_str_mv | AT ayacooley childsplaycooperativegamingasatoolofderadicalization AT skyecooley childsplaycooperativegamingasatoolofderadicalization |