Child’s Play: Cooperative Gaming as a Tool of Deradicalization

Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize an...

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Main Authors: Aya Cooley, Skye Cooley
Format: Article
Language:deu
Published: Daniel Koehler 2020-06-01
Series:Journal for Deradicalization
Subjects:
Online Access:https://journals.sfu.ca/jd/index.php/jd/article/view/363
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author Aya Cooley
Skye Cooley
author_facet Aya Cooley
Skye Cooley
author_sort Aya Cooley
collection DOAJ
description Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections.
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spelling doaj.art-ef171323910241a2a3553836bf1972b22022-12-22T00:42:11ZdeuDaniel KoehlerJournal for Deradicalization2363-98492363-98492020-06-01Summer2396133Child’s Play: Cooperative Gaming as a Tool of DeradicalizationAya Cooley0Skye Cooley1Oklahoma State UniversityOklahoma State UniversityResearch in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections.https://journals.sfu.ca/jd/index.php/jd/article/view/363cvenarrativederadicalizationidentityreflection
spellingShingle Aya Cooley
Skye Cooley
Child’s Play: Cooperative Gaming as a Tool of Deradicalization
Journal for Deradicalization
cve
narrative
deradicalization
identity
reflection
title Child’s Play: Cooperative Gaming as a Tool of Deradicalization
title_full Child’s Play: Cooperative Gaming as a Tool of Deradicalization
title_fullStr Child’s Play: Cooperative Gaming as a Tool of Deradicalization
title_full_unstemmed Child’s Play: Cooperative Gaming as a Tool of Deradicalization
title_short Child’s Play: Cooperative Gaming as a Tool of Deradicalization
title_sort child s play cooperative gaming as a tool of deradicalization
topic cve
narrative
deradicalization
identity
reflection
url https://journals.sfu.ca/jd/index.php/jd/article/view/363
work_keys_str_mv AT ayacooley childsplaycooperativegamingasatoolofderadicalization
AT skyecooley childsplaycooperativegamingasatoolofderadicalization