A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support

This paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applicat...

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Main Authors: Alexandru Predescu, Diana Arsene, Bogdan Pahonțu, Mariana Mocanu, Costin Chiru
Format: Article
Language:English
Published: MDPI AG 2021-02-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/4/1449
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author Alexandru Predescu
Diana Arsene
Bogdan Pahonțu
Mariana Mocanu
Costin Chiru
author_facet Alexandru Predescu
Diana Arsene
Bogdan Pahonțu
Mariana Mocanu
Costin Chiru
author_sort Alexandru Predescu
collection DOAJ
description This paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applications for citizen-centric platforms in the context of Cyber–Physical–Social systems. The proposed solution focuses on serious games applied in urban water management from the perspective of mobile crowdsensing, with a reward-driven mechanism defined for the crowdsensing tasks. The serious game is designed to provide entertainment value by means of gamified interaction with the environment, while the crowdsensing component involves a set of roles for finding, solving and validating water-related issues. The mathematical model of distance-constrained multi-depot vehicle routing problem with heterogeneous fleet capacity is evaluated in the context of the proposed scenario, with random initial conditions given by the location of players, while the Vickrey–Clarke–Groves auction model provides an alternative to the centralized task allocation strategy, subject to the same evaluation method. A blockchain component based on the Hyperledger Fabric architecture provides the level of trust required for achieving overall platform utility for different stakeholders in mobile crowdsensing.
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spelling doaj.art-ef5bedfaa21c40108aad8f3246237d9f2023-12-03T12:34:01ZengMDPI AGApplied Sciences2076-34172021-02-01114144910.3390/app11041449A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain SupportAlexandru Predescu0Diana Arsene1Bogdan Pahonțu2Mariana Mocanu3Costin Chiru4Computer Science and Engineering Department, Faculty of Automatic Control and Computers, Politehnica University of Bucharest, Splaiul Independenței 313, 060042 Bucharest, RomaniaComputer Science and Engineering Department, Faculty of Automatic Control and Computers, Politehnica University of Bucharest, Splaiul Independenței 313, 060042 Bucharest, RomaniaComputer Science and Engineering Department, Faculty of Automatic Control and Computers, Politehnica University of Bucharest, Splaiul Independenței 313, 060042 Bucharest, RomaniaComputer Science and Engineering Department, Faculty of Automatic Control and Computers, Politehnica University of Bucharest, Splaiul Independenței 313, 060042 Bucharest, RomaniaComputer Science and Engineering Department, Faculty of Automatic Control and Computers, Politehnica University of Bucharest, Splaiul Independenței 313, 060042 Bucharest, RomaniaThis paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applications for citizen-centric platforms in the context of Cyber–Physical–Social systems. The proposed solution focuses on serious games applied in urban water management from the perspective of mobile crowdsensing, with a reward-driven mechanism defined for the crowdsensing tasks. The serious game is designed to provide entertainment value by means of gamified interaction with the environment, while the crowdsensing component involves a set of roles for finding, solving and validating water-related issues. The mathematical model of distance-constrained multi-depot vehicle routing problem with heterogeneous fleet capacity is evaluated in the context of the proposed scenario, with random initial conditions given by the location of players, while the Vickrey–Clarke–Groves auction model provides an alternative to the centralized task allocation strategy, subject to the same evaluation method. A blockchain component based on the Hyperledger Fabric architecture provides the level of trust required for achieving overall platform utility for different stakeholders in mobile crowdsensing.https://www.mdpi.com/2076-3417/11/4/1449mobile crowdsensingserious gamingblockchainurban watergamification
spellingShingle Alexandru Predescu
Diana Arsene
Bogdan Pahonțu
Mariana Mocanu
Costin Chiru
A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
Applied Sciences
mobile crowdsensing
serious gaming
blockchain
urban water
gamification
title A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
title_full A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
title_fullStr A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
title_full_unstemmed A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
title_short A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
title_sort serious gaming approach for crowdsensing in urban water infrastructure with blockchain support
topic mobile crowdsensing
serious gaming
blockchain
urban water
gamification
url https://www.mdpi.com/2076-3417/11/4/1449
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