Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The V...
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Language: | English |
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Frontiers Media S.A.
2023-03-01
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Series: | Frontiers in Neuroscience |
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Online Access: | https://www.frontiersin.org/articles/10.3389/fnins.2023.1173127/full |
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author | Lei Fan Lei Fan Lei Fan Junjie Wang Junjie Wang Qi Li Zhenhao Song Jinhui Dong Fangjun Bao Fangjun Bao Xiaofei Wang Xiaofei Wang |
author_facet | Lei Fan Lei Fan Lei Fan Junjie Wang Junjie Wang Qi Li Zhenhao Song Jinhui Dong Fangjun Bao Fangjun Bao Xiaofei Wang Xiaofei Wang |
author_sort | Lei Fan |
collection | DOAJ |
description | This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it. |
first_indexed | 2024-04-09T20:17:01Z |
format | Article |
id | doaj.art-effc4ffa23014627a57509d405ba2cc3 |
institution | Directory Open Access Journal |
issn | 1662-453X |
language | English |
last_indexed | 2024-04-09T20:17:01Z |
publishDate | 2023-03-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Neuroscience |
spelling | doaj.art-effc4ffa23014627a57509d405ba2cc32023-03-31T07:22:19ZengFrontiers Media S.A.Frontiers in Neuroscience1662-453X2023-03-011710.3389/fnins.2023.11731271173127Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modesLei Fan0Lei Fan1Lei Fan2Junjie Wang3Junjie Wang4Qi Li5Zhenhao Song6Jinhui Dong7Fangjun Bao8Fangjun Bao9Xiaofei Wang10Xiaofei Wang11National Engineering Research Center of Ophthalmology and Optometry, Eye Hospital, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaNational Engineering Research Center of Ophthalmology and Optometry, Eye Hospital, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaNational Engineering Research Center of Ophthalmology and Optometry, Eye Hospital, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaThis study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it.https://www.frontiersin.org/articles/10.3389/fnins.2023.1173127/fullvirtual realityeye movementsvisual fatiguevideo gamesinteraction mode |
spellingShingle | Lei Fan Lei Fan Lei Fan Junjie Wang Junjie Wang Qi Li Zhenhao Song Jinhui Dong Fangjun Bao Fangjun Bao Xiaofei Wang Xiaofei Wang Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes Frontiers in Neuroscience virtual reality eye movements visual fatigue video games interaction mode |
title | Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes |
title_full | Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes |
title_fullStr | Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes |
title_full_unstemmed | Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes |
title_short | Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes |
title_sort | eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes |
topic | virtual reality eye movements visual fatigue video games interaction mode |
url | https://www.frontiersin.org/articles/10.3389/fnins.2023.1173127/full |
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