Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes

This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The V...

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Main Authors: Lei Fan, Junjie Wang, Qi Li, Zhenhao Song, Jinhui Dong, Fangjun Bao, Xiaofei Wang
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-03-01
Series:Frontiers in Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fnins.2023.1173127/full
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author Lei Fan
Lei Fan
Lei Fan
Junjie Wang
Junjie Wang
Qi Li
Zhenhao Song
Jinhui Dong
Fangjun Bao
Fangjun Bao
Xiaofei Wang
Xiaofei Wang
author_facet Lei Fan
Lei Fan
Lei Fan
Junjie Wang
Junjie Wang
Qi Li
Zhenhao Song
Jinhui Dong
Fangjun Bao
Fangjun Bao
Xiaofei Wang
Xiaofei Wang
author_sort Lei Fan
collection DOAJ
description This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it.
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spelling doaj.art-effc4ffa23014627a57509d405ba2cc32023-03-31T07:22:19ZengFrontiers Media S.A.Frontiers in Neuroscience1662-453X2023-03-011710.3389/fnins.2023.11731271173127Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modesLei Fan0Lei Fan1Lei Fan2Junjie Wang3Junjie Wang4Qi Li5Zhenhao Song6Jinhui Dong7Fangjun Bao8Fangjun Bao9Xiaofei Wang10Xiaofei Wang11National Engineering Research Center of Ophthalmology and Optometry, Eye Hospital, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaNational Engineering Research Center of Ophthalmology and Optometry, Eye Hospital, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaNational Engineering Research Center of Ophthalmology and Optometry, Eye Hospital, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaSchool of Ophthalmology and Optometry and School of Biomedical Engineering, Wenzhou Medical University, Wenzhou, ChinaKey Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijing, ChinaThis study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it.https://www.frontiersin.org/articles/10.3389/fnins.2023.1173127/fullvirtual realityeye movementsvisual fatiguevideo gamesinteraction mode
spellingShingle Lei Fan
Lei Fan
Lei Fan
Junjie Wang
Junjie Wang
Qi Li
Zhenhao Song
Jinhui Dong
Fangjun Bao
Fangjun Bao
Xiaofei Wang
Xiaofei Wang
Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
Frontiers in Neuroscience
virtual reality
eye movements
visual fatigue
video games
interaction mode
title Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_full Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_fullStr Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_full_unstemmed Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_short Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
title_sort eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes
topic virtual reality
eye movements
visual fatigue
video games
interaction mode
url https://www.frontiersin.org/articles/10.3389/fnins.2023.1173127/full
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