Fuzzy Multicriteria Models for Decision Making in Gamification

Gamification is an innovative teaching technique that may prove hugely beneficial when properly used. For this reason, since 2002, the number of situations in which gamification is used has increased exponentially. This large number of options makes it difficult to choose the best application, espec...

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Main Author: María Carmen Carnero
Format: Article
Language:English
Published: MDPI AG 2020-05-01
Series:Mathematics
Subjects:
Online Access:https://www.mdpi.com/2227-7390/8/5/682
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author María Carmen Carnero
author_facet María Carmen Carnero
author_sort María Carmen Carnero
collection DOAJ
description Gamification is an innovative teaching technique that may prove hugely beneficial when properly used. For this reason, since 2002, the number of situations in which gamification is used has increased exponentially. This large number of options makes it difficult to choose the best application, especially in circumstances where there is the usual uncertainty that real-life decision making involves. To address this problem, this study creates two models, one using a fuzzy analytic hierarchy process (AHP), and the other, which combines fuzzy AHP with the measuring attractiveness by a categorical-based evaluation technique (MACBETH) approach, to choose the best gamification application for the ‘Operations Management’ course, within the Masters in Industrial Engineering. This is the first contribution in the literature combining fuzzy AHP and MACBETH. The decision centre used was the lecturer who teaches the course. There is no precedent in the literature using fuzzy logic to choose the best gamification application for a course. The results of the study show that Socrative is the best gamification application for this course within the Masters, and, as the models begin to be used in degree courses, the better choice would be Quizizz, the more clearly the earlier the course is taught within the degree programme.
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spelling doaj.art-f04704670eaf4d1fbcd4b516e426e8922023-11-19T23:12:20ZengMDPI AGMathematics2227-73902020-05-018568210.3390/math8050682Fuzzy Multicriteria Models for Decision Making in GamificationMaría Carmen Carnero0Department of Business Management, Technical School of Industrial Engineering, University of Castilla-la Mancha, 13005 Ciudad Real, SpainGamification is an innovative teaching technique that may prove hugely beneficial when properly used. For this reason, since 2002, the number of situations in which gamification is used has increased exponentially. This large number of options makes it difficult to choose the best application, especially in circumstances where there is the usual uncertainty that real-life decision making involves. To address this problem, this study creates two models, one using a fuzzy analytic hierarchy process (AHP), and the other, which combines fuzzy AHP with the measuring attractiveness by a categorical-based evaluation technique (MACBETH) approach, to choose the best gamification application for the ‘Operations Management’ course, within the Masters in Industrial Engineering. This is the first contribution in the literature combining fuzzy AHP and MACBETH. The decision centre used was the lecturer who teaches the course. There is no precedent in the literature using fuzzy logic to choose the best gamification application for a course. The results of the study show that Socrative is the best gamification application for this course within the Masters, and, as the models begin to be used in degree courses, the better choice would be Quizizz, the more clearly the earlier the course is taught within the degree programme.https://www.mdpi.com/2227-7390/8/5/682gamificationfuzzy AHPMACBETHteaching
spellingShingle María Carmen Carnero
Fuzzy Multicriteria Models for Decision Making in Gamification
Mathematics
gamification
fuzzy AHP
MACBETH
teaching
title Fuzzy Multicriteria Models for Decision Making in Gamification
title_full Fuzzy Multicriteria Models for Decision Making in Gamification
title_fullStr Fuzzy Multicriteria Models for Decision Making in Gamification
title_full_unstemmed Fuzzy Multicriteria Models for Decision Making in Gamification
title_short Fuzzy Multicriteria Models for Decision Making in Gamification
title_sort fuzzy multicriteria models for decision making in gamification
topic gamification
fuzzy AHP
MACBETH
teaching
url https://www.mdpi.com/2227-7390/8/5/682
work_keys_str_mv AT mariacarmencarnero fuzzymulticriteriamodelsfordecisionmakingingamification