Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)

Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology’s viability an...

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Main Authors: Xiaoli Zhao, Yu Ren, Kenny S. L. Cheah
Format: Article
Language:English
Published: SAGE Publishing 2023-08-01
Series:SAGE Open
Online Access:https://doi.org/10.1177/21582440231190821
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author Xiaoli Zhao
Yu Ren
Kenny S. L. Cheah
author_facet Xiaoli Zhao
Yu Ren
Kenny S. L. Cheah
author_sort Xiaoli Zhao
collection DOAJ
description Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology’s viability and possible acceptance in the classroom. However, not much is synthesized from the body of knowledge about the leadership and coupling of VR and AR in education, including its trends and direction of research in other domains. In this article, the bibliometric and content analysis has shown that interest in virtual reality and augmented reality has increased from 2018 to 2022 in the Web of Science database. The patterns formed from Vosviewer in the bibliometric analysis have also portrayed that Virtual reality (VR) and Augmented Reality (AR) are used in many fields, including education, medicine, arts, engineering, business, and marketing. Other results from data mining showed the authors with the most publications in the field, their affiliated universities, and the source of publications. In the wake of the Covid-19 epidemic, these findings may also help improve educational opportunities for all students and the quality of instruction they receive. As implications, Virtual reality (VR) and augmented reality (AR) harness current technology to put digital content in the actual world, enabling consumers to have a more meaningful interaction with it on desktop or hand-held devices. This bibliometric research shows that animation, 3D graphics, and sound may replace more traditional ways of schooling in the future.
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spelling doaj.art-f197b5f6868e44caa25fde5dacc7c98a2023-08-29T19:26:47ZengSAGE PublishingSAGE Open2158-24402023-08-011310.1177/21582440231190821Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)Xiaoli Zhao0Yu Ren1Kenny S. L. Cheah2City University Malaysia, Petaling Jaya, Selangor, MalaysiaUniversity Malaya, Kuala Lumpur, MalaysiaUniversity Malaya, Kuala Lumpur, MalaysiaEmerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology’s viability and possible acceptance in the classroom. However, not much is synthesized from the body of knowledge about the leadership and coupling of VR and AR in education, including its trends and direction of research in other domains. In this article, the bibliometric and content analysis has shown that interest in virtual reality and augmented reality has increased from 2018 to 2022 in the Web of Science database. The patterns formed from Vosviewer in the bibliometric analysis have also portrayed that Virtual reality (VR) and Augmented Reality (AR) are used in many fields, including education, medicine, arts, engineering, business, and marketing. Other results from data mining showed the authors with the most publications in the field, their affiliated universities, and the source of publications. In the wake of the Covid-19 epidemic, these findings may also help improve educational opportunities for all students and the quality of instruction they receive. As implications, Virtual reality (VR) and augmented reality (AR) harness current technology to put digital content in the actual world, enabling consumers to have a more meaningful interaction with it on desktop or hand-held devices. This bibliometric research shows that animation, 3D graphics, and sound may replace more traditional ways of schooling in the future.https://doi.org/10.1177/21582440231190821
spellingShingle Xiaoli Zhao
Yu Ren
Kenny S. L. Cheah
Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
SAGE Open
title Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
title_full Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
title_fullStr Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
title_full_unstemmed Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
title_short Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
title_sort leading virtual reality vr and augmented reality ar in education bibliometric and content analysis from the web of science 2018 2022
url https://doi.org/10.1177/21582440231190821
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AT yuren leadingvirtualrealityvrandaugmentedrealityarineducationbibliometricandcontentanalysisfromthewebofscience20182022
AT kennyslcheah leadingvirtualrealityvrandaugmentedrealityarineducationbibliometricandcontentanalysisfromthewebofscience20182022