Satisfiability Games for Branching-Time Logics

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time....

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Main Authors: Oliver Friedmann, Martin Lange, Markus Latte
Format: Article
Language:English
Published: Logical Methods in Computer Science e.V. 2013-10-01
Series:Logical Methods in Computer Science
Subjects:
Online Access:https://lmcs.episciences.org/761/pdf
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author Oliver Friedmann
Martin Lange
Markus Latte
author_facet Oliver Friedmann
Martin Lange
Markus Latte
author_sort Oliver Friedmann
collection DOAJ
description The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time. Some decision procedures for these logics are known; they use tree automata, tableaux or axiom systems. In this paper we present a uniform game-theoretic framework for the satisfiability problem of these branching-time temporal logics. We define satisfiability games for the full branching-time temporal logic CTL* using a high-level definition of winning condition that captures the essence of well-foundedness of least fixpoint unfoldings. These winning conditions form formal languages of \omega-words. We analyse which kinds of deterministic {\omega}-automata are needed in which case in order to recognise these languages. We then obtain a reduction to the problem of solving parity or B\"uchi games. The worst-case complexity of the obtained algorithms matches the known lower bounds for these logics. This approach provides a uniform, yet complexity-theoretically optimal treatment of satisfiability for branching-time temporal logics. It separates the use of temporal logic machinery from the use of automata thus preserving a syntactical relationship between the input formula and the object that represents satisfiability, i.e. a winning strategy in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner closure of the input formula only. Last but not least, the games presented here come with an attempt at providing tool support for the satisfiability problem of complex branching-time logics like CTL* and CTL+.
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spelling doaj.art-f1f13180a1ec4c5c818fcb5b40f1990a2024-03-08T09:30:37ZengLogical Methods in Computer Science e.V.Logical Methods in Computer Science1860-59742013-10-01Volume 9, Issue 410.2168/LMCS-9(4:5)2013761Satisfiability Games for Branching-Time LogicsOliver FriedmannMartin LangeMarkus LatteThe satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time. Some decision procedures for these logics are known; they use tree automata, tableaux or axiom systems. In this paper we present a uniform game-theoretic framework for the satisfiability problem of these branching-time temporal logics. We define satisfiability games for the full branching-time temporal logic CTL* using a high-level definition of winning condition that captures the essence of well-foundedness of least fixpoint unfoldings. These winning conditions form formal languages of \omega-words. We analyse which kinds of deterministic {\omega}-automata are needed in which case in order to recognise these languages. We then obtain a reduction to the problem of solving parity or B\"uchi games. The worst-case complexity of the obtained algorithms matches the known lower bounds for these logics. This approach provides a uniform, yet complexity-theoretically optimal treatment of satisfiability for branching-time temporal logics. It separates the use of temporal logic machinery from the use of automata thus preserving a syntactical relationship between the input formula and the object that represents satisfiability, i.e. a winning strategy in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner closure of the input formula only. Last but not least, the games presented here come with an attempt at providing tool support for the satisfiability problem of complex branching-time logics like CTL* and CTL+.https://lmcs.episciences.org/761/pdfcomputer science - logic in computer science
spellingShingle Oliver Friedmann
Martin Lange
Markus Latte
Satisfiability Games for Branching-Time Logics
Logical Methods in Computer Science
computer science - logic in computer science
title Satisfiability Games for Branching-Time Logics
title_full Satisfiability Games for Branching-Time Logics
title_fullStr Satisfiability Games for Branching-Time Logics
title_full_unstemmed Satisfiability Games for Branching-Time Logics
title_short Satisfiability Games for Branching-Time Logics
title_sort satisfiability games for branching time logics
topic computer science - logic in computer science
url https://lmcs.episciences.org/761/pdf
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