Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android

The technological development are rapidly growing. Various kinds and types emerge everyday smartphone at an affordable price. One of the most popular smartphones today is Android. The author hopes that this application will be beneficial and useful for anyone who uses, especially for early childhood...

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Main Authors: Danang Respati Setyabudi, R. Rizal Isnanto, Ike Pertiwi Windasari
Format: Article
Language:English
Published: Diponegoro University 2015-04-01
Series:Jurnal Teknologi dan Sistem Komputer
Subjects:
Online Access:http://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/12004
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author Danang Respati Setyabudi
R. Rizal Isnanto
Ike Pertiwi Windasari
author_facet Danang Respati Setyabudi
R. Rizal Isnanto
Ike Pertiwi Windasari
author_sort Danang Respati Setyabudi
collection DOAJ
description The technological development are rapidly growing. Various kinds and types emerge everyday smartphone at an affordable price. One of the most popular smartphones today is Android. The author hopes that this application will be beneficial and useful for anyone who uses, especially for early childhood. This educational application is designed using the Eclipse IDE and the Android SDK where the programming language used is Java programming language. In the Eclipse IDE there are emulators that can be used to see the results of the application program that has been made before running in the actual Android device. Stages of development of the software used is the SDLC (Software Development Life Cycle) by using the waterfall method and modeling software used is the UML (Unified Modeling Language). Results of this research is the realization of the android- based animal world educational applications for early childhood. Applications can runs well on devices with Android operating system at least version 2.3 (Gingerbread) with available storage space of 10 MB. Buttons and function menus within the application has been running well according to the respective functionality. The animal world educational applications can now be used for the media to learn about the world of animals, especially for early childhood android users.
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spelling doaj.art-f2f7e0a83fbf4f40980aeec6da5c41462024-03-03T01:06:03ZengDiponegoro UniversityJurnal Teknologi dan Sistem Komputer2338-04032015-04-013221321810.14710/jtsiskom.3.2.2015.213-21811924Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis AndroidDanang Respati Setyabudi0R. Rizal Isnanto1Ike Pertiwi Windasari2Program Studi Sistem Komputer, Universitas DiponegoroProgram Studi Sistem Komputer, Universitas DiponegoroProgram Studi Sistem Komputer, Universitas DiponegoroThe technological development are rapidly growing. Various kinds and types emerge everyday smartphone at an affordable price. One of the most popular smartphones today is Android. The author hopes that this application will be beneficial and useful for anyone who uses, especially for early childhood. This educational application is designed using the Eclipse IDE and the Android SDK where the programming language used is Java programming language. In the Eclipse IDE there are emulators that can be used to see the results of the application program that has been made before running in the actual Android device. Stages of development of the software used is the SDLC (Software Development Life Cycle) by using the waterfall method and modeling software used is the UML (Unified Modeling Language). Results of this research is the realization of the android- based animal world educational applications for early childhood. Applications can runs well on devices with Android operating system at least version 2.3 (Gingerbread) with available storage space of 10 MB. Buttons and function menus within the application has been running well according to the respective functionality. The animal world educational applications can now be used for the media to learn about the world of animals, especially for early childhood android users.http://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/12004ApplicationAndroidAnimal worldEclipse
spellingShingle Danang Respati Setyabudi
R. Rizal Isnanto
Ike Pertiwi Windasari
Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
Jurnal Teknologi dan Sistem Komputer
Application
Android
Animal world
Eclipse
title Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
title_full Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
title_fullStr Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
title_full_unstemmed Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
title_short Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
title_sort perancangan aplikasi dunia hewan untuk pembelajaran anak usia dini berbasis android
topic Application
Android
Animal world
Eclipse
url http://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/12004
work_keys_str_mv AT danangrespatisetyabudi perancanganaplikasiduniahewanuntukpembelajarananakusiadiniberbasisandroid
AT rrizalisnanto perancanganaplikasiduniahewanuntukpembelajarananakusiadiniberbasisandroid
AT ikepertiwiwindasari perancanganaplikasiduniahewanuntukpembelajarananakusiadiniberbasisandroid