The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers

Studies highlight researchers’ concerns about how science should be taught today. It is recognised that teachers have difficulty involving and motivating students to learn about different complex topics, such as geology. Schools must promote skills development to develop citizens who can be active a...

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Main Authors: Isabel Teixeira, Clara Vasconcelos
Format: Article
Language:English
Published: MDPI AG 2024-01-01
Series:Geosciences
Subjects:
Online Access:https://www.mdpi.com/2076-3263/14/1/16
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author Isabel Teixeira
Clara Vasconcelos
author_facet Isabel Teixeira
Clara Vasconcelos
author_sort Isabel Teixeira
collection DOAJ
description Studies highlight researchers’ concerns about how science should be taught today. It is recognised that teachers have difficulty involving and motivating students to learn about different complex topics, such as geology. Schools must promote skills development to develop citizens who can be active and informed in society. One way of undertaking this is to use active methodologies such as educational games, in which students play an essential role in developing activities. Games encourage changes in conceptions regarding the relevance of this scientific topic that is often undervalued by students. Games have gained space in recent years in several disciplines, and it is essential that this tool is thought out and planned within a consistent pedagogical proposal. This educational resource is used to increase motivation for learning, as well as enhance and strengthen the effects of learning. An intervention plan can be framed within game-based teaching. Teachers have been underrepresented in the game-based learning literature, with more emphasis on games’ effects. However, the pedagogical issue of games has been particularly relevant in recent decades. The current investigation used a survey given to geology teachers (<i>n</i> = 112) from public and private middle and secondary schools in Portugal. Its purpose was to assess teachers’ perceptions regarding game-based teaching and its potential to promote active learning. Our sample ages ranged from 24 to 64 years (average of 48.9 years old); 81.3% were women and 18.8% were men. The analysis of the results seems to confirm that although they do not always use games to promote learning in geology, most teachers still recognise their potential to motivate, enhance, and reinforce the learning of geological content, with digital games being the preferred option. They emphasise the importance of teacher training in this area and the inclusion of game applications in school textbooks to approach different geology-related themes. Our results seem to indicate some lack of consistency in teachers’ opinions on the impact of games on student learning.
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spelling doaj.art-f2fb40ce07ff4731b4ed4280c095076f2024-01-26T16:45:07ZengMDPI AGGeosciences2076-32632024-01-011411610.3390/geosciences14010016The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School TeachersIsabel Teixeira0Clara Vasconcelos1Interdisciplinary Centre of Marine and Environmental Research (CIIMAR), University of Porto, Novo Edifício do Terminal de Cruzeiros do Porto de Leixões, Avenida General Norton de Matos, S/N, 4450-208 Matosinhos, PortugalInterdisciplinary Centre of Marine and Environmental Research (CIIMAR), University of Porto, Novo Edifício do Terminal de Cruzeiros do Porto de Leixões, Avenida General Norton de Matos, S/N, 4450-208 Matosinhos, PortugalStudies highlight researchers’ concerns about how science should be taught today. It is recognised that teachers have difficulty involving and motivating students to learn about different complex topics, such as geology. Schools must promote skills development to develop citizens who can be active and informed in society. One way of undertaking this is to use active methodologies such as educational games, in which students play an essential role in developing activities. Games encourage changes in conceptions regarding the relevance of this scientific topic that is often undervalued by students. Games have gained space in recent years in several disciplines, and it is essential that this tool is thought out and planned within a consistent pedagogical proposal. This educational resource is used to increase motivation for learning, as well as enhance and strengthen the effects of learning. An intervention plan can be framed within game-based teaching. Teachers have been underrepresented in the game-based learning literature, with more emphasis on games’ effects. However, the pedagogical issue of games has been particularly relevant in recent decades. The current investigation used a survey given to geology teachers (<i>n</i> = 112) from public and private middle and secondary schools in Portugal. Its purpose was to assess teachers’ perceptions regarding game-based teaching and its potential to promote active learning. Our sample ages ranged from 24 to 64 years (average of 48.9 years old); 81.3% were women and 18.8% were men. The analysis of the results seems to confirm that although they do not always use games to promote learning in geology, most teachers still recognise their potential to motivate, enhance, and reinforce the learning of geological content, with digital games being the preferred option. They emphasise the importance of teacher training in this area and the inclusion of game applications in school textbooks to approach different geology-related themes. Our results seem to indicate some lack of consistency in teachers’ opinions on the impact of games on student learning.https://www.mdpi.com/2076-3263/14/1/16active learninggamesgeologyteachingsurvey
spellingShingle Isabel Teixeira
Clara Vasconcelos
The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
Geosciences
active learning
games
geology
teaching
survey
title The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
title_full The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
title_fullStr The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
title_full_unstemmed The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
title_short The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
title_sort use of educational games to promote learning in geology conceptions of middle and secondary school teachers
topic active learning
games
geology
teaching
survey
url https://www.mdpi.com/2076-3263/14/1/16
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