Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios
When producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partiall...
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Format: | Article |
Language: | English |
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MDPI AG
2023-04-01
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Series: | Sensors |
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Online Access: | https://www.mdpi.com/1424-8220/23/9/4245 |
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author | Muhammad Alfakhori Juan Sebastián Sardi Barzallo Volker Coors |
author_facet | Muhammad Alfakhori Juan Sebastián Sardi Barzallo Volker Coors |
author_sort | Muhammad Alfakhori |
collection | DOAJ |
description | When producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partially or completely occluded, just like real-world objects would be. The study explores the concept of utilizing a pre-existing 3D representation of the physical environment as an occlusion mask that governs the rendering of each pixel. Specifically, the research aligns a Level of Detail (LOD) 1 building model and a 3D mesh model with their real-world counterparts and evaluates the effectiveness of occlusion between the two models in an outdoor setting. Despite the mesh model containing more detailed information, the overall results do not show improvement. In an indoor scenario, the researchers leverage the scanning capability of HoloLens 2.0 to create a pre-scanned representation, which helps overcome the limited range and delay of the mesh reconstruction. |
first_indexed | 2024-03-11T04:07:28Z |
format | Article |
id | doaj.art-f3b4563748ed452baf72c7b9e19be361 |
institution | Directory Open Access Journal |
issn | 1424-8220 |
language | English |
last_indexed | 2024-03-11T04:07:28Z |
publishDate | 2023-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Sensors |
spelling | doaj.art-f3b4563748ed452baf72c7b9e19be3612023-11-17T23:41:43ZengMDPI AGSensors1424-82202023-04-01239424510.3390/s23094245Occlusion Handling for Mobile AR Applications in Indoor and Outdoor ScenariosMuhammad Alfakhori0Juan Sebastián Sardi Barzallo1Volker Coors2Centre for Geodesy and Geoinformatics, Stuttgart University of Applied Sciences (HFT Stuttgart), 70174 Stuttgart, GermanyCentre for Geodesy and Geoinformatics, Stuttgart University of Applied Sciences (HFT Stuttgart), 70174 Stuttgart, GermanyCentre for Geodesy and Geoinformatics, Stuttgart University of Applied Sciences (HFT Stuttgart), 70174 Stuttgart, GermanyWhen producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partially or completely occluded, just like real-world objects would be. The study explores the concept of utilizing a pre-existing 3D representation of the physical environment as an occlusion mask that governs the rendering of each pixel. Specifically, the research aligns a Level of Detail (LOD) 1 building model and a 3D mesh model with their real-world counterparts and evaluates the effectiveness of occlusion between the two models in an outdoor setting. Despite the mesh model containing more detailed information, the overall results do not show improvement. In an indoor scenario, the researchers leverage the scanning capability of HoloLens 2.0 to create a pre-scanned representation, which helps overcome the limited range and delay of the mesh reconstruction.https://www.mdpi.com/1424-8220/23/9/4245augmented realitymixed realityocclusionurban planningAECHoloLens |
spellingShingle | Muhammad Alfakhori Juan Sebastián Sardi Barzallo Volker Coors Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios Sensors augmented reality mixed reality occlusion urban planning AEC HoloLens |
title | Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios |
title_full | Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios |
title_fullStr | Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios |
title_full_unstemmed | Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios |
title_short | Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios |
title_sort | occlusion handling for mobile ar applications in indoor and outdoor scenarios |
topic | augmented reality mixed reality occlusion urban planning AEC HoloLens |
url | https://www.mdpi.com/1424-8220/23/9/4245 |
work_keys_str_mv | AT muhammadalfakhori occlusionhandlingformobilearapplicationsinindoorandoutdoorscenarios AT juansebastiansardibarzallo occlusionhandlingformobilearapplicationsinindoorandoutdoorscenarios AT volkercoors occlusionhandlingformobilearapplicationsinindoorandoutdoorscenarios |