Changes to Visual Parameters Following Virtual Reality Gameplay
Introduction: Virtual reality (VR) gameplay is popular with a range of games and educational resources available. However, it puts high demands on the visual system. Current evidence shows conflicting impacts on visual parameters. Therefore, this study explores the changes to vision following VR gam...
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Format: | Article |
Language: | English |
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White Rose University Press
2022-06-01
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Series: | British and Irish Orthoptic Journal |
Subjects: | |
Online Access: | https://www.bioj-online.com/articles/257 |
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author | Sanjog Banstola Kerry Hanna Anna O’Connor |
author_facet | Sanjog Banstola Kerry Hanna Anna O’Connor |
author_sort | Sanjog Banstola |
collection | DOAJ |
description | Introduction: Virtual reality (VR) gameplay is popular with a range of games and educational resources available. However, it puts high demands on the visual system. Current evidence shows conflicting impacts on visual parameters. Therefore, this study explores the changes to vision following VR gameplay. Methods: The study was conducted at the School of Health Sciences, University of Liverpool. All participants had binocular vision with good visual acuity and no manifest strabismus. Participants were assessed before and after playing 15 minutes of the VR game Beat Saber, which incorporated convergence and divergence movements. Clinical assessments including near point of convergence (NPC) and near point of accommodation (NPA) using the RAF rule; accommodative convergence to accommodation (AC/A) ratio; motor fusion using the prism fusion range (at 33cm), accommodation facility using +2.00/–2.00DS flipper lenses, and stereoacuity using the Frisby stereo test were assessed before and after playing. Results: Seventy-eight participants (19–25 years old) were included in the study, with 16 males and 41 females respectively. The breakpoint of convergence reduced by 0.5 cm (p = 0.001). The binocular accommodative facility improved by 2 cycles per minute (cpm); p = 0.004. The mean, near horizontal prism fusion range (PFR) base break and recovery points both worsened by of 5.0 dioptres (p = 0.003), whereas the mean near horizontal PFR base in recovery point improved by of 4.0 dioptres (p = 0.003). Discussion: The study validated previous findings as VR gameplay over-exercised and fatigued convergence muscles, but to a small degree. The VR experience improved the participants’ ability to change focus quickly and improve accommodation, as well as the divergence function of the eye. However, as the participants were retested directly after the VR gameplay, the findings were limited to short term effects on vision. |
first_indexed | 2024-04-13T14:38:22Z |
format | Article |
id | doaj.art-f3d0ba385eb64598bc70766e7f5b69a3 |
institution | Directory Open Access Journal |
issn | 2516-3590 |
language | English |
last_indexed | 2024-04-13T14:38:22Z |
publishDate | 2022-06-01 |
publisher | White Rose University Press |
record_format | Article |
series | British and Irish Orthoptic Journal |
spelling | doaj.art-f3d0ba385eb64598bc70766e7f5b69a32022-12-22T02:42:58ZengWhite Rose University PressBritish and Irish Orthoptic Journal2516-35902022-06-0118110.22599/bioj.257234Changes to Visual Parameters Following Virtual Reality GameplaySanjog Banstola0Kerry Hanna1Anna O’Connor2University of LiverpoolUniversity of LiverpoolUniversity of LiverpoolIntroduction: Virtual reality (VR) gameplay is popular with a range of games and educational resources available. However, it puts high demands on the visual system. Current evidence shows conflicting impacts on visual parameters. Therefore, this study explores the changes to vision following VR gameplay. Methods: The study was conducted at the School of Health Sciences, University of Liverpool. All participants had binocular vision with good visual acuity and no manifest strabismus. Participants were assessed before and after playing 15 minutes of the VR game Beat Saber, which incorporated convergence and divergence movements. Clinical assessments including near point of convergence (NPC) and near point of accommodation (NPA) using the RAF rule; accommodative convergence to accommodation (AC/A) ratio; motor fusion using the prism fusion range (at 33cm), accommodation facility using +2.00/–2.00DS flipper lenses, and stereoacuity using the Frisby stereo test were assessed before and after playing. Results: Seventy-eight participants (19–25 years old) were included in the study, with 16 males and 41 females respectively. The breakpoint of convergence reduced by 0.5 cm (p = 0.001). The binocular accommodative facility improved by 2 cycles per minute (cpm); p = 0.004. The mean, near horizontal prism fusion range (PFR) base break and recovery points both worsened by of 5.0 dioptres (p = 0.003), whereas the mean near horizontal PFR base in recovery point improved by of 4.0 dioptres (p = 0.003). Discussion: The study validated previous findings as VR gameplay over-exercised and fatigued convergence muscles, but to a small degree. The VR experience improved the participants’ ability to change focus quickly and improve accommodation, as well as the divergence function of the eye. However, as the participants were retested directly after the VR gameplay, the findings were limited to short term effects on vision.https://www.bioj-online.com/articles/257virtual realitygameplayvisual changesvision |
spellingShingle | Sanjog Banstola Kerry Hanna Anna O’Connor Changes to Visual Parameters Following Virtual Reality Gameplay British and Irish Orthoptic Journal virtual reality gameplay visual changes vision |
title | Changes to Visual Parameters Following Virtual Reality Gameplay |
title_full | Changes to Visual Parameters Following Virtual Reality Gameplay |
title_fullStr | Changes to Visual Parameters Following Virtual Reality Gameplay |
title_full_unstemmed | Changes to Visual Parameters Following Virtual Reality Gameplay |
title_short | Changes to Visual Parameters Following Virtual Reality Gameplay |
title_sort | changes to visual parameters following virtual reality gameplay |
topic | virtual reality gameplay visual changes vision |
url | https://www.bioj-online.com/articles/257 |
work_keys_str_mv | AT sanjogbanstola changestovisualparametersfollowingvirtualrealitygameplay AT kerryhanna changestovisualparametersfollowingvirtualrealitygameplay AT annaoconnor changestovisualparametersfollowingvirtualrealitygameplay |