Public opinions about an older adult playing a persuasive game: Based on social media messages

Information and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections. Pokémon Go uses persuasive game elements to encourage players to walk outside and meet with fellow players during live events. In this stu...

Full description

Bibliographic Details
Main Authors: Jia-Wen Guo, Martin Cheehong Chow, Joseph Amici, Pei‐Chun Yu, Chia-Ting Kuo
Format: Article
Language:English
Published: Elsevier 2023-06-01
Series:Aging and Health Research
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S266703212300029X
_version_ 1797802146693906432
author Jia-Wen Guo
Martin Cheehong Chow
Joseph Amici
Pei‐Chun Yu
Chia-Ting Kuo
author_facet Jia-Wen Guo
Martin Cheehong Chow
Joseph Amici
Pei‐Chun Yu
Chia-Ting Kuo
author_sort Jia-Wen Guo
collection DOAJ
description Information and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections. Pokémon Go uses persuasive game elements to encourage players to walk outside and meet with fellow players during live events. In this study, we take the preliminary step of examining public opinions surrounding mobile gaming by older people. We analyzed online social media comments from a news story about Mrs. Chen, a 79-year-old woman with terminal cancer who played Pokémon Go in Taiwan. Three major themes were extracted: logistics of Pokémon Go, opinions of emotion or attitudes toward the news story, and opinions relating to older people playing games. The public was positive toward older people playing mobile games, while age-related stigmatization was found. The study's generalizability was limited by presenting a single case from Taiwan. Further studies are needed to confirm the findings.
first_indexed 2024-03-13T05:01:17Z
format Article
id doaj.art-f4297d0dbefa4e2e8d689b000d9993f5
institution Directory Open Access Journal
issn 2667-0321
language English
last_indexed 2024-03-13T05:01:17Z
publishDate 2023-06-01
publisher Elsevier
record_format Article
series Aging and Health Research
spelling doaj.art-f4297d0dbefa4e2e8d689b000d9993f52023-06-17T05:21:39ZengElsevierAging and Health Research2667-03212023-06-0132100145Public opinions about an older adult playing a persuasive game: Based on social media messagesJia-Wen Guo0Martin Cheehong Chow1Joseph Amici2Pei‐Chun Yu3Chia-Ting Kuo4University of Utah College of Nursing, 10 South 2000 East, Salt Lake City, UT 84112 USA; Corresponding author at: University of Utah College of Nursing, 10 South 2000 East, Salt Lake City, UT 84112 USA.University of Utah Hospital, 50 Medical Dr. N, Salt Lake City, UT 84132, USAUniversity of Utah School of Medicine, 30N 1900 E, Salt Lake City, UT 84132, USAKoo Foundation Sun Yat-Sen Cancer Center, 125 Lide Rd, Beitou Dist., Taipei, 112 TaiwanTaiwan Centers for Disease Control, Southern Regional Center, 752, Section 2, Datong Rd, South District, Tainan 702, TaiwanInformation and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections. Pokémon Go uses persuasive game elements to encourage players to walk outside and meet with fellow players during live events. In this study, we take the preliminary step of examining public opinions surrounding mobile gaming by older people. We analyzed online social media comments from a news story about Mrs. Chen, a 79-year-old woman with terminal cancer who played Pokémon Go in Taiwan. Three major themes were extracted: logistics of Pokémon Go, opinions of emotion or attitudes toward the news story, and opinions relating to older people playing games. The public was positive toward older people playing mobile games, while age-related stigmatization was found. The study's generalizability was limited by presenting a single case from Taiwan. Further studies are needed to confirm the findings.http://www.sciencedirect.com/science/article/pii/S266703212300029XAgeismInformation technologyGerontologicalGamification
spellingShingle Jia-Wen Guo
Martin Cheehong Chow
Joseph Amici
Pei‐Chun Yu
Chia-Ting Kuo
Public opinions about an older adult playing a persuasive game: Based on social media messages
Aging and Health Research
Ageism
Information technology
Gerontological
Gamification
title Public opinions about an older adult playing a persuasive game: Based on social media messages
title_full Public opinions about an older adult playing a persuasive game: Based on social media messages
title_fullStr Public opinions about an older adult playing a persuasive game: Based on social media messages
title_full_unstemmed Public opinions about an older adult playing a persuasive game: Based on social media messages
title_short Public opinions about an older adult playing a persuasive game: Based on social media messages
title_sort public opinions about an older adult playing a persuasive game based on social media messages
topic Ageism
Information technology
Gerontological
Gamification
url http://www.sciencedirect.com/science/article/pii/S266703212300029X
work_keys_str_mv AT jiawenguo publicopinionsaboutanolderadultplayingapersuasivegamebasedonsocialmediamessages
AT martincheehongchow publicopinionsaboutanolderadultplayingapersuasivegamebasedonsocialmediamessages
AT josephamici publicopinionsaboutanolderadultplayingapersuasivegamebasedonsocialmediamessages
AT peichunyu publicopinionsaboutanolderadultplayingapersuasivegamebasedonsocialmediamessages
AT chiatingkuo publicopinionsaboutanolderadultplayingapersuasivegamebasedonsocialmediamessages