Public opinions about an older adult playing a persuasive game: Based on social media messages
Information and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections. Pokémon Go uses persuasive game elements to encourage players to walk outside and meet with fellow players during live events. In this stu...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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Elsevier
2023-06-01
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Series: | Aging and Health Research |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S266703212300029X |
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author | Jia-Wen Guo Martin Cheehong Chow Joseph Amici Pei‐Chun Yu Chia-Ting Kuo |
author_facet | Jia-Wen Guo Martin Cheehong Chow Joseph Amici Pei‐Chun Yu Chia-Ting Kuo |
author_sort | Jia-Wen Guo |
collection | DOAJ |
description | Information and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections. Pokémon Go uses persuasive game elements to encourage players to walk outside and meet with fellow players during live events. In this study, we take the preliminary step of examining public opinions surrounding mobile gaming by older people. We analyzed online social media comments from a news story about Mrs. Chen, a 79-year-old woman with terminal cancer who played Pokémon Go in Taiwan. Three major themes were extracted: logistics of Pokémon Go, opinions of emotion or attitudes toward the news story, and opinions relating to older people playing games. The public was positive toward older people playing mobile games, while age-related stigmatization was found. The study's generalizability was limited by presenting a single case from Taiwan. Further studies are needed to confirm the findings. |
first_indexed | 2024-03-13T05:01:17Z |
format | Article |
id | doaj.art-f4297d0dbefa4e2e8d689b000d9993f5 |
institution | Directory Open Access Journal |
issn | 2667-0321 |
language | English |
last_indexed | 2024-03-13T05:01:17Z |
publishDate | 2023-06-01 |
publisher | Elsevier |
record_format | Article |
series | Aging and Health Research |
spelling | doaj.art-f4297d0dbefa4e2e8d689b000d9993f52023-06-17T05:21:39ZengElsevierAging and Health Research2667-03212023-06-0132100145Public opinions about an older adult playing a persuasive game: Based on social media messagesJia-Wen Guo0Martin Cheehong Chow1Joseph Amici2Pei‐Chun Yu3Chia-Ting Kuo4University of Utah College of Nursing, 10 South 2000 East, Salt Lake City, UT 84112 USA; Corresponding author at: University of Utah College of Nursing, 10 South 2000 East, Salt Lake City, UT 84112 USA.University of Utah Hospital, 50 Medical Dr. N, Salt Lake City, UT 84132, USAUniversity of Utah School of Medicine, 30N 1900 E, Salt Lake City, UT 84132, USAKoo Foundation Sun Yat-Sen Cancer Center, 125 Lide Rd, Beitou Dist., Taipei, 112 TaiwanTaiwan Centers for Disease Control, Southern Regional Center, 752, Section 2, Datong Rd, South District, Tainan 702, TaiwanInformation and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections. Pokémon Go uses persuasive game elements to encourage players to walk outside and meet with fellow players during live events. In this study, we take the preliminary step of examining public opinions surrounding mobile gaming by older people. We analyzed online social media comments from a news story about Mrs. Chen, a 79-year-old woman with terminal cancer who played Pokémon Go in Taiwan. Three major themes were extracted: logistics of Pokémon Go, opinions of emotion or attitudes toward the news story, and opinions relating to older people playing games. The public was positive toward older people playing mobile games, while age-related stigmatization was found. The study's generalizability was limited by presenting a single case from Taiwan. Further studies are needed to confirm the findings.http://www.sciencedirect.com/science/article/pii/S266703212300029XAgeismInformation technologyGerontologicalGamification |
spellingShingle | Jia-Wen Guo Martin Cheehong Chow Joseph Amici Pei‐Chun Yu Chia-Ting Kuo Public opinions about an older adult playing a persuasive game: Based on social media messages Aging and Health Research Ageism Information technology Gerontological Gamification |
title | Public opinions about an older adult playing a persuasive game: Based on social media messages |
title_full | Public opinions about an older adult playing a persuasive game: Based on social media messages |
title_fullStr | Public opinions about an older adult playing a persuasive game: Based on social media messages |
title_full_unstemmed | Public opinions about an older adult playing a persuasive game: Based on social media messages |
title_short | Public opinions about an older adult playing a persuasive game: Based on social media messages |
title_sort | public opinions about an older adult playing a persuasive game based on social media messages |
topic | Ageism Information technology Gerontological Gamification |
url | http://www.sciencedirect.com/science/article/pii/S266703212300029X |
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