Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots
The use of humanoid robots within a therapeutic role, that is, helping individuals with social disorders, is an emerging field, but it remains unexplored in terms of concentration training. To seamlessly integrate humanoid robots into concentration games, an investigation into the impacts of human r...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-07-01
|
Series: | Healthcare |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-9032/9/7/894 |
_version_ | 1797527068538306560 |
---|---|
author | Li Liu Yangguang Liu Xiao-Zhi Gao |
author_facet | Li Liu Yangguang Liu Xiao-Zhi Gao |
author_sort | Li Liu |
collection | DOAJ |
description | The use of humanoid robots within a therapeutic role, that is, helping individuals with social disorders, is an emerging field, but it remains unexplored in terms of concentration training. To seamlessly integrate humanoid robots into concentration games, an investigation into the impacts of human robot interactive proxemics on concentration-training games is particularly important. In the case of an epidemic diffusion especially—for example, during the COVID-19 pandemic—HRI games may help in the therapeutic phase, significantly reducing the risk of contagion. In this paper, concentration games were designed by action imitation involving 120 participants to verify the hypothesis. Action-imitation accuracy, the assessment of emotional expression, and a questionnaire were compared with analysis of variance (ANOVA). Experimental results showed that a 2 m distance and left-front orientation for a human and a robot are optimal for human robot interactive concentration training. In addition, females worked better than males did in HRI imitation games. This work supports some valuable suggestions for the development of HRI concentration-training technology, involving the designs of friendlier and more useful robots, and HRI game scenarios. |
first_indexed | 2024-03-10T09:38:45Z |
format | Article |
id | doaj.art-f4cd1bbccd514b4892ba1795ad2548de |
institution | Directory Open Access Journal |
issn | 2227-9032 |
language | English |
last_indexed | 2024-03-10T09:38:45Z |
publishDate | 2021-07-01 |
publisher | MDPI AG |
record_format | Article |
series | Healthcare |
spelling | doaj.art-f4cd1bbccd514b4892ba1795ad2548de2023-11-22T03:52:59ZengMDPI AGHealthcare2227-90322021-07-019789410.3390/healthcare9070894Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid RobotsLi Liu0Yangguang Liu1Xiao-Zhi Gao2College of Digital Technology and Engineering, Ningbo University of Finance and Economics, Ningbo 315175, ChinaCollege of Finance and Information, Ningbo University of Finance and Economics, Ningbo 315175, ChinaSchool of Computing, University of Eastern Finland, 70210 Kuopio, FinlandThe use of humanoid robots within a therapeutic role, that is, helping individuals with social disorders, is an emerging field, but it remains unexplored in terms of concentration training. To seamlessly integrate humanoid robots into concentration games, an investigation into the impacts of human robot interactive proxemics on concentration-training games is particularly important. In the case of an epidemic diffusion especially—for example, during the COVID-19 pandemic—HRI games may help in the therapeutic phase, significantly reducing the risk of contagion. In this paper, concentration games were designed by action imitation involving 120 participants to verify the hypothesis. Action-imitation accuracy, the assessment of emotional expression, and a questionnaire were compared with analysis of variance (ANOVA). Experimental results showed that a 2 m distance and left-front orientation for a human and a robot are optimal for human robot interactive concentration training. In addition, females worked better than males did in HRI imitation games. This work supports some valuable suggestions for the development of HRI concentration-training technology, involving the designs of friendlier and more useful robots, and HRI game scenarios.https://www.mdpi.com/2227-9032/9/7/894human robot proxemicshuman robot interactionconcentration trainingpsychology responseproxemic distancenonverbal behavior |
spellingShingle | Li Liu Yangguang Liu Xiao-Zhi Gao Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots Healthcare human robot proxemics human robot interaction concentration training psychology response proxemic distance nonverbal behavior |
title | Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots |
title_full | Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots |
title_fullStr | Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots |
title_full_unstemmed | Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots |
title_short | Impacts of Human Robot Proxemics on Human Concentration-Training Games with Humanoid Robots |
title_sort | impacts of human robot proxemics on human concentration training games with humanoid robots |
topic | human robot proxemics human robot interaction concentration training psychology response proxemic distance nonverbal behavior |
url | https://www.mdpi.com/2227-9032/9/7/894 |
work_keys_str_mv | AT liliu impactsofhumanrobotproxemicsonhumanconcentrationtraininggameswithhumanoidrobots AT yangguangliu impactsofhumanrobotproxemicsonhumanconcentrationtraininggameswithhumanoidrobots AT xiaozhigao impactsofhumanrobotproxemicsonhumanconcentrationtraininggameswithhumanoidrobots |