Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic

The December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as recommended by local governments and the World Health Organization. Particularly affected are older adults (i.e., those aged ≥ 65 years) who are at elevated risk for various adverse health outcomes, including declines i...

Full description

Bibliographic Details
Main Authors: Zan Gao, Jung Eun Lee, Daniel J. McDonough, Callie Albers
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:Journal of Clinical Medicine
Subjects:
Online Access:https://www.mdpi.com/2077-0383/9/6/1986
_version_ 1797564258782806016
author Zan Gao
Jung Eun Lee
Daniel J. McDonough
Callie Albers
author_facet Zan Gao
Jung Eun Lee
Daniel J. McDonough
Callie Albers
author_sort Zan Gao
collection DOAJ
description The December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as recommended by local governments and the World Health Organization. Particularly affected are older adults (i.e., those aged ≥ 65 years) who are at elevated risk for various adverse health outcomes, including declines in motor ability and physical activity (PA) participation, increased obesity, impaired cognition, and various psychological disorders. Thus, given the secular increases in the older adult population, novel and effective intervention strategies are necessary to improve physical activity behaviors and health in this population. Virtual reality (VR)-integrated exercise is a promising intervention strategy, which has been utilized in healthcare fields like stroke rehabilitation and psychotherapy. Therefore, the purpose of this editorial is to synthesize recent research examining the efficacy and effectiveness of VR exercise in the promotion of favorable health outcomes among the older adults. Results indicate the application of VR exercise to facilitate improved physical outcomes (e.g., enhanced motor ability, reduced obesity), cognition and psychological outcomes. VR exercise has also been observed to be an effective intervention strategy for fall prevention in this population. Future research should employ more rigorous research designs to allow for a more robust quantitative synthesis of the effect of VR exercise on the preceding outcomes to elucidate which type(s) of VR-based PA interventions are most effective in promoting improved health outcomes among older adults. Findings from this study will better inform the development of technology-savvy PA programs for wellness promotion in older adults who practice social distancing and exercise from home under the unprecedented global health crisis.
first_indexed 2024-03-10T18:54:50Z
format Article
id doaj.art-f4e4c79f633b4102b786bff0dda32612
institution Directory Open Access Journal
issn 2077-0383
language English
last_indexed 2024-03-10T18:54:50Z
publishDate 2020-06-01
publisher MDPI AG
record_format Article
series Journal of Clinical Medicine
spelling doaj.art-f4e4c79f633b4102b786bff0dda326122023-11-20T04:54:29ZengMDPI AGJournal of Clinical Medicine2077-03832020-06-0196198610.3390/jcm9061986Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 PandemicZan Gao0Jung Eun Lee1Daniel J. McDonough2Callie Albers3School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USADepartment of Applied Human Sciences, University of Minnesota, Duluth, MN 55812, USASchool of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USASchool of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USAThe December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as recommended by local governments and the World Health Organization. Particularly affected are older adults (i.e., those aged ≥ 65 years) who are at elevated risk for various adverse health outcomes, including declines in motor ability and physical activity (PA) participation, increased obesity, impaired cognition, and various psychological disorders. Thus, given the secular increases in the older adult population, novel and effective intervention strategies are necessary to improve physical activity behaviors and health in this population. Virtual reality (VR)-integrated exercise is a promising intervention strategy, which has been utilized in healthcare fields like stroke rehabilitation and psychotherapy. Therefore, the purpose of this editorial is to synthesize recent research examining the efficacy and effectiveness of VR exercise in the promotion of favorable health outcomes among the older adults. Results indicate the application of VR exercise to facilitate improved physical outcomes (e.g., enhanced motor ability, reduced obesity), cognition and psychological outcomes. VR exercise has also been observed to be an effective intervention strategy for fall prevention in this population. Future research should employ more rigorous research designs to allow for a more robust quantitative synthesis of the effect of VR exercise on the preceding outcomes to elucidate which type(s) of VR-based PA interventions are most effective in promoting improved health outcomes among older adults. Findings from this study will better inform the development of technology-savvy PA programs for wellness promotion in older adults who practice social distancing and exercise from home under the unprecedented global health crisis.https://www.mdpi.com/2077-0383/9/6/1986cognitionfall preventionmotor abilityobesitypsychological outcomes
spellingShingle Zan Gao
Jung Eun Lee
Daniel J. McDonough
Callie Albers
Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
Journal of Clinical Medicine
cognition
fall prevention
motor ability
obesity
psychological outcomes
title Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
title_full Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
title_fullStr Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
title_full_unstemmed Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
title_short Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
title_sort virtual reality exercise as a coping strategy for health and wellness promotion in older adults during the covid 19 pandemic
topic cognition
fall prevention
motor ability
obesity
psychological outcomes
url https://www.mdpi.com/2077-0383/9/6/1986
work_keys_str_mv AT zangao virtualrealityexerciseasacopingstrategyforhealthandwellnesspromotioninolderadultsduringthecovid19pandemic
AT jungeunlee virtualrealityexerciseasacopingstrategyforhealthandwellnesspromotioninolderadultsduringthecovid19pandemic
AT danieljmcdonough virtualrealityexerciseasacopingstrategyforhealthandwellnesspromotioninolderadultsduringthecovid19pandemic
AT calliealbers virtualrealityexerciseasacopingstrategyforhealthandwellnesspromotioninolderadultsduringthecovid19pandemic