Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
The December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as recommended by local governments and the World Health Organization. Particularly affected are older adults (i.e., those aged ≥ 65 years) who are at elevated risk for various adverse health outcomes, including declines i...
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Format: | Article |
Language: | English |
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MDPI AG
2020-06-01
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Series: | Journal of Clinical Medicine |
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Online Access: | https://www.mdpi.com/2077-0383/9/6/1986 |
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author | Zan Gao Jung Eun Lee Daniel J. McDonough Callie Albers |
author_facet | Zan Gao Jung Eun Lee Daniel J. McDonough Callie Albers |
author_sort | Zan Gao |
collection | DOAJ |
description | The December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as recommended by local governments and the World Health Organization. Particularly affected are older adults (i.e., those aged ≥ 65 years) who are at elevated risk for various adverse health outcomes, including declines in motor ability and physical activity (PA) participation, increased obesity, impaired cognition, and various psychological disorders. Thus, given the secular increases in the older adult population, novel and effective intervention strategies are necessary to improve physical activity behaviors and health in this population. Virtual reality (VR)-integrated exercise is a promising intervention strategy, which has been utilized in healthcare fields like stroke rehabilitation and psychotherapy. Therefore, the purpose of this editorial is to synthesize recent research examining the efficacy and effectiveness of VR exercise in the promotion of favorable health outcomes among the older adults. Results indicate the application of VR exercise to facilitate improved physical outcomes (e.g., enhanced motor ability, reduced obesity), cognition and psychological outcomes. VR exercise has also been observed to be an effective intervention strategy for fall prevention in this population. Future research should employ more rigorous research designs to allow for a more robust quantitative synthesis of the effect of VR exercise on the preceding outcomes to elucidate which type(s) of VR-based PA interventions are most effective in promoting improved health outcomes among older adults. Findings from this study will better inform the development of technology-savvy PA programs for wellness promotion in older adults who practice social distancing and exercise from home under the unprecedented global health crisis. |
first_indexed | 2024-03-10T18:54:50Z |
format | Article |
id | doaj.art-f4e4c79f633b4102b786bff0dda32612 |
institution | Directory Open Access Journal |
issn | 2077-0383 |
language | English |
last_indexed | 2024-03-10T18:54:50Z |
publishDate | 2020-06-01 |
publisher | MDPI AG |
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series | Journal of Clinical Medicine |
spelling | doaj.art-f4e4c79f633b4102b786bff0dda326122023-11-20T04:54:29ZengMDPI AGJournal of Clinical Medicine2077-03832020-06-0196198610.3390/jcm9061986Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 PandemicZan Gao0Jung Eun Lee1Daniel J. McDonough2Callie Albers3School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USADepartment of Applied Human Sciences, University of Minnesota, Duluth, MN 55812, USASchool of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USASchool of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USAThe December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as recommended by local governments and the World Health Organization. Particularly affected are older adults (i.e., those aged ≥ 65 years) who are at elevated risk for various adverse health outcomes, including declines in motor ability and physical activity (PA) participation, increased obesity, impaired cognition, and various psychological disorders. Thus, given the secular increases in the older adult population, novel and effective intervention strategies are necessary to improve physical activity behaviors and health in this population. Virtual reality (VR)-integrated exercise is a promising intervention strategy, which has been utilized in healthcare fields like stroke rehabilitation and psychotherapy. Therefore, the purpose of this editorial is to synthesize recent research examining the efficacy and effectiveness of VR exercise in the promotion of favorable health outcomes among the older adults. Results indicate the application of VR exercise to facilitate improved physical outcomes (e.g., enhanced motor ability, reduced obesity), cognition and psychological outcomes. VR exercise has also been observed to be an effective intervention strategy for fall prevention in this population. Future research should employ more rigorous research designs to allow for a more robust quantitative synthesis of the effect of VR exercise on the preceding outcomes to elucidate which type(s) of VR-based PA interventions are most effective in promoting improved health outcomes among older adults. Findings from this study will better inform the development of technology-savvy PA programs for wellness promotion in older adults who practice social distancing and exercise from home under the unprecedented global health crisis.https://www.mdpi.com/2077-0383/9/6/1986cognitionfall preventionmotor abilityobesitypsychological outcomes |
spellingShingle | Zan Gao Jung Eun Lee Daniel J. McDonough Callie Albers Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic Journal of Clinical Medicine cognition fall prevention motor ability obesity psychological outcomes |
title | Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic |
title_full | Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic |
title_fullStr | Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic |
title_full_unstemmed | Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic |
title_short | Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic |
title_sort | virtual reality exercise as a coping strategy for health and wellness promotion in older adults during the covid 19 pandemic |
topic | cognition fall prevention motor ability obesity psychological outcomes |
url | https://www.mdpi.com/2077-0383/9/6/1986 |
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