Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”

For decades, observers have noted that gaming of performance measurement appears to be both endemic and endlessly creative. A recent study by Tenbensel and colleagues provides a detailed look at gaming of a health system performance measure—emergency department (ED) wait time —within four hospitals...

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Main Author: Lisa M. Lines
Format: Article
Language:English
Published: Kerman University of Medical Sciences 2021-04-01
Series:International Journal of Health Policy and Management
Subjects:
Online Access:https://www.ijhpm.com/article_3781_dedf0fec939998371bcbb5e799927b56.pdf
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author Lisa M. Lines
author_facet Lisa M. Lines
author_sort Lisa M. Lines
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description For decades, observers have noted that gaming of performance measurement appears to be both endemic and endlessly creative. A recent study by Tenbensel and colleagues provides a detailed look at gaming of a health system performance measure—emergency department (ED) wait time —within four hospitals in New Zealand. Combined, these four hospitals handled more than 25% of the ED visits in the country each year. Tenbensel and colleagues examine whether the New Zealand ED wait time target was set appropriately and whether we can trust any performance measure statistics that are not independently verified or audited. Their thought-provoking examination is relevant to anyone working in quality improvement and provides a valuable set of tools for detecting gaming in performance measurement.
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spelling doaj.art-f533e1de95fa4208b8d13d6fb62768252023-03-07T09:06:59ZengKerman University of Medical SciencesInternational Journal of Health Policy and Management2322-59392021-04-0110422522710.34172/ijhpm.2020.413781Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”Lisa M. Lines0Center for Advanced Methods Development, RTI International, Durham, NC, USAFor decades, observers have noted that gaming of performance measurement appears to be both endemic and endlessly creative. A recent study by Tenbensel and colleagues provides a detailed look at gaming of a health system performance measure—emergency department (ED) wait time —within four hospitals in New Zealand. Combined, these four hospitals handled more than 25% of the ED visits in the country each year. Tenbensel and colleagues examine whether the New Zealand ED wait time target was set appropriately and whether we can trust any performance measure statistics that are not independently verified or audited. Their thought-provoking examination is relevant to anyone working in quality improvement and provides a valuable set of tools for detecting gaming in performance measurement.https://www.ijhpm.com/article_3781_dedf0fec939998371bcbb5e799927b56.pdfgaming, performance measurementemergency departmentsnew zealandhealthcare quality
spellingShingle Lisa M. Lines
Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”
International Journal of Health Policy and Management
gaming, performance measurement
emergency departments
new zealand
healthcare quality
title Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”
title_full Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”
title_fullStr Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”
title_full_unstemmed Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”
title_short Games People Play: Lessons on Performance Measure Gaming from New Zealand; Comment on “Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?”
title_sort games people play lessons on performance measure gaming from new zealand comment on gaming new zealand s emergency department target how and why did it vary over time and between organisations
topic gaming, performance measurement
emergency departments
new zealand
healthcare quality
url https://www.ijhpm.com/article_3781_dedf0fec939998371bcbb5e799927b56.pdf
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