Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project
In the entertainment industry, providing games to players is a main business activity with a long history. There are various kinds of game types such as the computer game, web game, pocket game, mobile game developed for play. Virtual reality is a new technology which can integrate into the computer...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-05-01
|
Series: | Mathematics |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-7390/9/11/1253 |
_version_ | 1797532028424421376 |
---|---|
author | Shu-Fen Huang |
author_facet | Shu-Fen Huang |
author_sort | Shu-Fen Huang |
collection | DOAJ |
description | In the entertainment industry, providing games to players is a main business activity with a long history. There are various kinds of game types such as the computer game, web game, pocket game, mobile game developed for play. Virtual reality is a new technology which can integrate into the computer or mobile for generating virtual reality games. The goal of this study is to develop a framework to evaluate and select the virtual reality games development project. In the proposed framework, Linguistic VIKOR is integrated with fuzzy cognitive maps to select the project. For readers to understand the proposed method, a case study has been introduced to evaluate the project based on the proposed method. Finally, the conclusion and future research are discussed as an ending. |
first_indexed | 2024-03-10T10:53:13Z |
format | Article |
id | doaj.art-f556ec532abc477f9e213349afd2163b |
institution | Directory Open Access Journal |
issn | 2227-7390 |
language | English |
last_indexed | 2024-03-10T10:53:13Z |
publishDate | 2021-05-01 |
publisher | MDPI AG |
record_format | Article |
series | Mathematics |
spelling | doaj.art-f556ec532abc477f9e213349afd2163b2023-11-21T22:04:57ZengMDPI AGMathematics2227-73902021-05-01911125310.3390/math9111253Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development ProjectShu-Fen Huang0Department of MultiMedia Design, Chihlee University of Technology, New Taipei City 220305, TaiwanIn the entertainment industry, providing games to players is a main business activity with a long history. There are various kinds of game types such as the computer game, web game, pocket game, mobile game developed for play. Virtual reality is a new technology which can integrate into the computer or mobile for generating virtual reality games. The goal of this study is to develop a framework to evaluate and select the virtual reality games development project. In the proposed framework, Linguistic VIKOR is integrated with fuzzy cognitive maps to select the project. For readers to understand the proposed method, a case study has been introduced to evaluate the project based on the proposed method. Finally, the conclusion and future research are discussed as an ending.https://www.mdpi.com/2227-7390/9/11/1253virtual realitylinguistic variablesentertainment industrygamefuzzy cognitive maps |
spellingShingle | Shu-Fen Huang Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project Mathematics virtual reality linguistic variables entertainment industry game fuzzy cognitive maps |
title | Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project |
title_full | Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project |
title_fullStr | Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project |
title_full_unstemmed | Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project |
title_short | Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project |
title_sort | using linguistic vikor and fuzzy cognitive maps to select virtual reality games development project |
topic | virtual reality linguistic variables entertainment industry game fuzzy cognitive maps |
url | https://www.mdpi.com/2227-7390/9/11/1253 |
work_keys_str_mv | AT shufenhuang usinglinguisticvikorandfuzzycognitivemapstoselectvirtualrealitygamesdevelopmentproject |