Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems

This article develops research into Titanic games and the associated concepts anchored in game theory. It defines the conditions under which a Titanic game transitions into a Clash of Clans game and discusses the degree of punishment and its consequences for the nature of the game and the positions...

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Main Authors: Jan Mertl, Radim Valenčík
Format: Article
Language:English
Published: University of Finance and Administration 2017-12-01
Series:ACTA VŠFS
Subjects:
Online Access:https://www.vsfs.cz/periodika/acta-2017-2.pdf
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author Jan Mertl
Radim Valenčík
author_facet Jan Mertl
Radim Valenčík
author_sort Jan Mertl
collection DOAJ
description This article develops research into Titanic games and the associated concepts anchored in game theory. It defines the conditions under which a Titanic game transitions into a Clash of Clans game and discusses the degree of punishment and its consequences for the nature of the game and the positions of the individual players. The game is analysed in significant detail, clearly showing what happens when diff erent strategies are chosen. At the same time, the article also looks at the context of social policy and social systems, where the application of the analysed games is very beneficial, and points to the example of the situation in the Czech health insurance system between 2000 and 2010. The identification of the proposed concepts and their possible existence in socio-economic reality enables us to substantially better see what games are being played or can be played, and as such to gain an understanding of what is happening. The article shows the diff erences between Titanic and Clash of Clans games and their possible application in current social systems.
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spelling doaj.art-f56c782d5832436086ad20acf76f1d892022-12-22T00:32:25ZengUniversity of Finance and AdministrationACTA VŠFS1802-792X1802-79462017-12-01112160185Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social SystemsJan Mertl0Radim Valenčík1University of Finance and Administration PraguueUniversity of Finance and Administration PraguueThis article develops research into Titanic games and the associated concepts anchored in game theory. It defines the conditions under which a Titanic game transitions into a Clash of Clans game and discusses the degree of punishment and its consequences for the nature of the game and the positions of the individual players. The game is analysed in significant detail, clearly showing what happens when diff erent strategies are chosen. At the same time, the article also looks at the context of social policy and social systems, where the application of the analysed games is very beneficial, and points to the example of the situation in the Czech health insurance system between 2000 and 2010. The identification of the proposed concepts and their possible existence in socio-economic reality enables us to substantially better see what games are being played or can be played, and as such to gain an understanding of what is happening. The article shows the diff erences between Titanic and Clash of Clans games and their possible application in current social systems.https://www.vsfs.cz/periodika/acta-2017-2.pdfgame theorysocial systemscooperative games
spellingShingle Jan Mertl
Radim Valenčík
Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
ACTA VŠFS
game theory
social systems
cooperative games
title Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
title_full Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
title_fullStr Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
title_full_unstemmed Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
title_short Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
title_sort modelling titanic and clash of clans games theoretical definition and application in current social systems
topic game theory
social systems
cooperative games
url https://www.vsfs.cz/periodika/acta-2017-2.pdf
work_keys_str_mv AT janmertl modellingtitanicandclashofclansgamestheoreticaldefinitionandapplicationincurrentsocialsystems
AT radimvalencik modellingtitanicandclashofclansgamestheoreticaldefinitionandapplicationincurrentsocialsystems