Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers

The current form of teacher education and training has gradually shifted to distance training, but the most prominent performance of the participants in network training is the lack of motivation and enthusiasm for participation, and the participants participate in the training with the mentality of...

Full description

Bibliographic Details
Main Authors: Tiezhu Liu, Mohamed Oubibi, Yueliang Zhou, Antony Fute
Format: Article
Language:English
Published: Elsevier 2023-04-01
Series:Heliyon
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2405844023022600
_version_ 1827957374086807552
author Tiezhu Liu
Mohamed Oubibi
Yueliang Zhou
Antony Fute
author_facet Tiezhu Liu
Mohamed Oubibi
Yueliang Zhou
Antony Fute
author_sort Tiezhu Liu
collection DOAJ
description The current form of teacher education and training has gradually shifted to distance training, but the most prominent performance of the participants in network training is the lack of motivation and enthusiasm for participation, and the participants participate in the training with the mentality of coping with the assessment, and the training effect is naturally not very good. At this point, the concept of gamification learning has become popular. Gamification applies game thinking and mechanics to non-game areas to guide user interaction and use. Based on Professor Kevin Werbach's gamification design framework, this study developed a case study of gamification for online teacher training, implemented in a professional development program for primary and secondary school teachers in Zhejiang Province, China. A self-administered questionnaire was then surveyed in three teaching classes, and the results found that: Firstly The participants' satisfaction in response to the gamification case was at a moderate to high level (M > 4.0, Tot = 5.0); Secondly, demographic factors did not significantly influence this (p > 0.05); Thirdly, among the gamification design influencing factors, presentation and feedback were the most influential (b = 0.536,p = 0.000), goals and rules (b = 0.167, p = 0.012), communication and interaction (b = 0.155, p = 0.029), and personalization (b = 0.154, p = 0.020) in decreasing order; Fourthly, The effect of case implementation significantly impacted participants' intention to sustain participation (b = 0.874, p = 0.000). Finally, we distilled the study's shortcomings and the prospects for future research.
first_indexed 2024-04-09T15:18:50Z
format Article
id doaj.art-f5d7f00e331e4effb57b4b0672c97e63
institution Directory Open Access Journal
issn 2405-8440
language English
last_indexed 2024-04-09T15:18:50Z
publishDate 2023-04-01
publisher Elsevier
record_format Article
series Heliyon
spelling doaj.art-f5d7f00e331e4effb57b4b0672c97e632023-04-29T14:54:46ZengElsevierHeliyon2405-84402023-04-0194e15053Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachersTiezhu Liu0Mohamed Oubibi1Yueliang Zhou2Antony Fute3Teacher Center, Ningbo Open University, Ningbo 315016, ChinaCollege of Education, Zhejiang Normal University, Jinhua 321004, China; Key Laboratory of Intelligent Education Technology and Application of Zhejiang Province, Zhejiang Normal University, Jinhua 321004, China; Corresponding author. College of Education, Zhejiang Normal University, Jinhua 321004, China.College of Education, Zhejiang Normal University, Jinhua 321004, China; Key Laboratory of Intelligent Education Technology and Application of Zhejiang Province, Zhejiang Normal University, Jinhua 321004, ChinaCollege of Education, Zhejiang Normal University, Jinhua 321004, ChinaThe current form of teacher education and training has gradually shifted to distance training, but the most prominent performance of the participants in network training is the lack of motivation and enthusiasm for participation, and the participants participate in the training with the mentality of coping with the assessment, and the training effect is naturally not very good. At this point, the concept of gamification learning has become popular. Gamification applies game thinking and mechanics to non-game areas to guide user interaction and use. Based on Professor Kevin Werbach's gamification design framework, this study developed a case study of gamification for online teacher training, implemented in a professional development program for primary and secondary school teachers in Zhejiang Province, China. A self-administered questionnaire was then surveyed in three teaching classes, and the results found that: Firstly The participants' satisfaction in response to the gamification case was at a moderate to high level (M > 4.0, Tot = 5.0); Secondly, demographic factors did not significantly influence this (p > 0.05); Thirdly, among the gamification design influencing factors, presentation and feedback were the most influential (b = 0.536,p = 0.000), goals and rules (b = 0.167, p = 0.012), communication and interaction (b = 0.155, p = 0.029), and personalization (b = 0.154, p = 0.020) in decreasing order; Fourthly, The effect of case implementation significantly impacted participants' intention to sustain participation (b = 0.874, p = 0.000). Finally, we distilled the study's shortcomings and the prospects for future research.http://www.sciencedirect.com/science/article/pii/S2405844023022600Teachers' online trainingGamificationGamification designDegree of satisfaction
spellingShingle Tiezhu Liu
Mohamed Oubibi
Yueliang Zhou
Antony Fute
Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
Heliyon
Teachers' online training
Gamification
Gamification design
Degree of satisfaction
title Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
title_full Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
title_fullStr Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
title_full_unstemmed Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
title_short Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
title_sort research on online teachers training based on the gamification design a survey analysis of primary and secondary school teachers
topic Teachers' online training
Gamification
Gamification design
Degree of satisfaction
url http://www.sciencedirect.com/science/article/pii/S2405844023022600
work_keys_str_mv AT tiezhuliu researchononlineteacherstrainingbasedonthegamificationdesignasurveyanalysisofprimaryandsecondaryschoolteachers
AT mohamedoubibi researchononlineteacherstrainingbasedonthegamificationdesignasurveyanalysisofprimaryandsecondaryschoolteachers
AT yueliangzhou researchononlineteacherstrainingbasedonthegamificationdesignasurveyanalysisofprimaryandsecondaryschoolteachers
AT antonyfute researchononlineteacherstrainingbasedonthegamificationdesignasurveyanalysisofprimaryandsecondaryschoolteachers