Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers
The current form of teacher education and training has gradually shifted to distance training, but the most prominent performance of the participants in network training is the lack of motivation and enthusiasm for participation, and the participants participate in the training with the mentality of...
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Format: | Article |
Language: | English |
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Elsevier
2023-04-01
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Series: | Heliyon |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2405844023022600 |
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author | Tiezhu Liu Mohamed Oubibi Yueliang Zhou Antony Fute |
author_facet | Tiezhu Liu Mohamed Oubibi Yueliang Zhou Antony Fute |
author_sort | Tiezhu Liu |
collection | DOAJ |
description | The current form of teacher education and training has gradually shifted to distance training, but the most prominent performance of the participants in network training is the lack of motivation and enthusiasm for participation, and the participants participate in the training with the mentality of coping with the assessment, and the training effect is naturally not very good. At this point, the concept of gamification learning has become popular. Gamification applies game thinking and mechanics to non-game areas to guide user interaction and use. Based on Professor Kevin Werbach's gamification design framework, this study developed a case study of gamification for online teacher training, implemented in a professional development program for primary and secondary school teachers in Zhejiang Province, China. A self-administered questionnaire was then surveyed in three teaching classes, and the results found that: Firstly The participants' satisfaction in response to the gamification case was at a moderate to high level (M > 4.0, Tot = 5.0); Secondly, demographic factors did not significantly influence this (p > 0.05); Thirdly, among the gamification design influencing factors, presentation and feedback were the most influential (b = 0.536,p = 0.000), goals and rules (b = 0.167, p = 0.012), communication and interaction (b = 0.155, p = 0.029), and personalization (b = 0.154, p = 0.020) in decreasing order; Fourthly, The effect of case implementation significantly impacted participants' intention to sustain participation (b = 0.874, p = 0.000). Finally, we distilled the study's shortcomings and the prospects for future research. |
first_indexed | 2024-04-09T15:18:50Z |
format | Article |
id | doaj.art-f5d7f00e331e4effb57b4b0672c97e63 |
institution | Directory Open Access Journal |
issn | 2405-8440 |
language | English |
last_indexed | 2024-04-09T15:18:50Z |
publishDate | 2023-04-01 |
publisher | Elsevier |
record_format | Article |
series | Heliyon |
spelling | doaj.art-f5d7f00e331e4effb57b4b0672c97e632023-04-29T14:54:46ZengElsevierHeliyon2405-84402023-04-0194e15053Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachersTiezhu Liu0Mohamed Oubibi1Yueliang Zhou2Antony Fute3Teacher Center, Ningbo Open University, Ningbo 315016, ChinaCollege of Education, Zhejiang Normal University, Jinhua 321004, China; Key Laboratory of Intelligent Education Technology and Application of Zhejiang Province, Zhejiang Normal University, Jinhua 321004, China; Corresponding author. College of Education, Zhejiang Normal University, Jinhua 321004, China.College of Education, Zhejiang Normal University, Jinhua 321004, China; Key Laboratory of Intelligent Education Technology and Application of Zhejiang Province, Zhejiang Normal University, Jinhua 321004, ChinaCollege of Education, Zhejiang Normal University, Jinhua 321004, ChinaThe current form of teacher education and training has gradually shifted to distance training, but the most prominent performance of the participants in network training is the lack of motivation and enthusiasm for participation, and the participants participate in the training with the mentality of coping with the assessment, and the training effect is naturally not very good. At this point, the concept of gamification learning has become popular. Gamification applies game thinking and mechanics to non-game areas to guide user interaction and use. Based on Professor Kevin Werbach's gamification design framework, this study developed a case study of gamification for online teacher training, implemented in a professional development program for primary and secondary school teachers in Zhejiang Province, China. A self-administered questionnaire was then surveyed in three teaching classes, and the results found that: Firstly The participants' satisfaction in response to the gamification case was at a moderate to high level (M > 4.0, Tot = 5.0); Secondly, demographic factors did not significantly influence this (p > 0.05); Thirdly, among the gamification design influencing factors, presentation and feedback were the most influential (b = 0.536,p = 0.000), goals and rules (b = 0.167, p = 0.012), communication and interaction (b = 0.155, p = 0.029), and personalization (b = 0.154, p = 0.020) in decreasing order; Fourthly, The effect of case implementation significantly impacted participants' intention to sustain participation (b = 0.874, p = 0.000). Finally, we distilled the study's shortcomings and the prospects for future research.http://www.sciencedirect.com/science/article/pii/S2405844023022600Teachers' online trainingGamificationGamification designDegree of satisfaction |
spellingShingle | Tiezhu Liu Mohamed Oubibi Yueliang Zhou Antony Fute Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers Heliyon Teachers' online training Gamification Gamification design Degree of satisfaction |
title | Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers |
title_full | Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers |
title_fullStr | Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers |
title_full_unstemmed | Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers |
title_short | Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers |
title_sort | research on online teachers training based on the gamification design a survey analysis of primary and secondary school teachers |
topic | Teachers' online training Gamification Gamification design Degree of satisfaction |
url | http://www.sciencedirect.com/science/article/pii/S2405844023022600 |
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