ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING
Learning pedagody and strategy is important in order to enhance students’ interest in the critical subjects or topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning ha...
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Format: | Article |
Language: | English |
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Universiti Teknologi MARA, Negeri Sembilan
2021-10-01
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Series: | Journal of Academia |
Subjects: | |
Online Access: | https://myjms.mohe.gov.my/index.php/joa/article/view/14208 |
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author | Norbaiti Tukiman Ng Set Foong Ahmad Khudzairi Khalid Nur Intan Syafinaz Ahmad Suhana Mohamed |
author_facet | Norbaiti Tukiman Ng Set Foong Ahmad Khudzairi Khalid Nur Intan Syafinaz Ahmad Suhana Mohamed |
author_sort | Norbaiti Tukiman |
collection | DOAJ |
description | Learning pedagody and strategy is important in order to enhance students’ interest in the critical subjects or topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning has been created in order to solve problem in learning probability (the concept in statistical learning). In this study, the traditional board game Snake and Ladder was modified by incorporating the element of learning into the newly created games namely SLSTAT. The games applied to students who took the course. Qualitative method through interview questionaires has been used to analyse the students’ interest of SLSTAT game towards the probability topic and student engagement SLSTAT game in their learning outcome. The outcomes of this game are as follows: (1) Students can apply probability, and (2) they can collaborate to solve probability-related problems. The results show most of students are likely agree that SLSTAT assist their understanding learning probability and this game can be used as part of a classroom learning activity to help students improve their probability knowledge and problem-solving abilities. |
first_indexed | 2024-04-24T08:02:15Z |
format | Article |
id | doaj.art-f601aff2f23e4e34a9a9959eb2829238 |
institution | Directory Open Access Journal |
issn | 2289-6368 |
language | English |
last_indexed | 2024-04-24T08:02:15Z |
publishDate | 2021-10-01 |
publisher | Universiti Teknologi MARA, Negeri Sembilan |
record_format | Article |
series | Journal of Academia |
spelling | doaj.art-f601aff2f23e4e34a9a9959eb28292382024-04-17T16:36:02ZengUniversiti Teknologi MARA, Negeri SembilanJournal of Academia2289-63682021-10-01926673ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNINGNorbaiti Tukiman0Ng Set Foong1Ahmad Khudzairi Khalid2Nur Intan Syafinaz Ahmad3Suhana Mohamed4Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Cawangan Johor, Kampus Pasir Gudang, 81750 Masai, Johor, MalaysiaFaculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Cawangan Johor, Kampus Pasir Gudang, 81750 Masai, Johor, MalaysiaFaculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Cawangan Johor, Kampus Pasir Gudang, 81750 Masai, Johor, MalaysiaFaculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Cawangan Johor, Kampus Pasir Gudang, 81750 Masai, Johor, MalaysiaFaculty of Business Management, Universiti Teknologi MARA (UiTM), Cawangan Johor, Kampus Pasir Gudang, 81750 Masai, Johor, MalaysiaLearning pedagody and strategy is important in order to enhance students’ interest in the critical subjects or topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning has been created in order to solve problem in learning probability (the concept in statistical learning). In this study, the traditional board game Snake and Ladder was modified by incorporating the element of learning into the newly created games namely SLSTAT. The games applied to students who took the course. Qualitative method through interview questionaires has been used to analyse the students’ interest of SLSTAT game towards the probability topic and student engagement SLSTAT game in their learning outcome. The outcomes of this game are as follows: (1) Students can apply probability, and (2) they can collaborate to solve probability-related problems. The results show most of students are likely agree that SLSTAT assist their understanding learning probability and this game can be used as part of a classroom learning activity to help students improve their probability knowledge and problem-solving abilities.https://myjms.mohe.gov.my/index.php/joa/article/view/14208probabilityslstatgamificationpedagogylearning |
spellingShingle | Norbaiti Tukiman Ng Set Foong Ahmad Khudzairi Khalid Nur Intan Syafinaz Ahmad Suhana Mohamed ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING Journal of Academia probability slstat gamification pedagogy learning |
title | ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING |
title_full | ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING |
title_fullStr | ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING |
title_full_unstemmed | ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING |
title_short | ENGAGING CREATIVE TEACHING PEDAGOGY BASED SLSTAT GAMIFICATION IN STATISTICAL LEARNING |
title_sort | engaging creative teaching pedagogy based slstat gamification in statistical learning |
topic | probability slstat gamification pedagogy learning |
url | https://myjms.mohe.gov.my/index.php/joa/article/view/14208 |
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