Video games as a tool for ecological learning: the case of Animal Crossing

Abstract Amidst lockdown policies in response to the COVID‐19 pandemic, many used video games as a method to maintain a connection with others while ensuring social distancing. A new edition of the Animal Crossing series of games had been released in March 2020 and beat sales and downloads records....

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Main Authors: S. Coroller, C. Flinois
Format: Article
Language:English
Published: Wiley 2023-03-01
Series:Ecosphere
Subjects:
Online Access:https://doi.org/10.1002/ecs2.4463
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author S. Coroller
C. Flinois
author_facet S. Coroller
C. Flinois
author_sort S. Coroller
collection DOAJ
description Abstract Amidst lockdown policies in response to the COVID‐19 pandemic, many used video games as a method to maintain a connection with others while ensuring social distancing. A new edition of the Animal Crossing series of games had been released in March 2020 and beat sales and downloads records. The game focuses on living in a natural environment, building a house and a village, as well as capturing, exhibiting, and selling species to progress. Here we examine whether players gain species identification skills and whether it is transferred to real‐life models. We used the results from a survey conducted from the end of March to early April 2020 on 200 people (72 players and 128 nonplayers of Animal Crossing). Participants were first asked to rank their personal interest in nature and then to identify species from photos. The photos displayed both organisms present in the game and organisms that were not. We expected players to obtain a slightly higher score than nonplayers for questions related to the species present in the game and a similar score in both groups for questions related to species not present in the game. Multivariate analyses (multiple linear regression and principal components analysis [PCA]) showed that players were better than nonplayers at identifying real‐life species that were present in the game. The role of the species in the game design impacts the ability to identify the species in real life, such as plants having mainly a role of ornamentation. Additionally, this study suggests that survey participants could correctly assess their naturalistic knowledge in general. This article shows that video games can help enhance ecological learning, improve organisms identification, and might be used as a tool for education in conservation biology.
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spelling doaj.art-f663a92cdcad40869cf1b2e8348626aa2023-03-30T01:42:38ZengWileyEcosphere2150-89252023-03-01143n/an/a10.1002/ecs2.4463Video games as a tool for ecological learning: the case of Animal CrossingS. Coroller0C. Flinois1Département de biologie, Faculté des Sciences Université de Sherbrooke Sherbrooke Quebec CanadaCentre de recherche sur les interactions bassins versants (RIVE) Université du Québec à Trois‐Rivières Trois‐Rivières Quebec CanadaAbstract Amidst lockdown policies in response to the COVID‐19 pandemic, many used video games as a method to maintain a connection with others while ensuring social distancing. A new edition of the Animal Crossing series of games had been released in March 2020 and beat sales and downloads records. The game focuses on living in a natural environment, building a house and a village, as well as capturing, exhibiting, and selling species to progress. Here we examine whether players gain species identification skills and whether it is transferred to real‐life models. We used the results from a survey conducted from the end of March to early April 2020 on 200 people (72 players and 128 nonplayers of Animal Crossing). Participants were first asked to rank their personal interest in nature and then to identify species from photos. The photos displayed both organisms present in the game and organisms that were not. We expected players to obtain a slightly higher score than nonplayers for questions related to the species present in the game and a similar score in both groups for questions related to species not present in the game. Multivariate analyses (multiple linear regression and principal components analysis [PCA]) showed that players were better than nonplayers at identifying real‐life species that were present in the game. The role of the species in the game design impacts the ability to identify the species in real life, such as plants having mainly a role of ornamentation. Additionally, this study suggests that survey participants could correctly assess their naturalistic knowledge in general. This article shows that video games can help enhance ecological learning, improve organisms identification, and might be used as a tool for education in conservation biology.https://doi.org/10.1002/ecs2.4463Animal CrossingCOVID‐19ecologyeducationknowledgelearning
spellingShingle S. Coroller
C. Flinois
Video games as a tool for ecological learning: the case of Animal Crossing
Ecosphere
Animal Crossing
COVID‐19
ecology
education
knowledge
learning
title Video games as a tool for ecological learning: the case of Animal Crossing
title_full Video games as a tool for ecological learning: the case of Animal Crossing
title_fullStr Video games as a tool for ecological learning: the case of Animal Crossing
title_full_unstemmed Video games as a tool for ecological learning: the case of Animal Crossing
title_short Video games as a tool for ecological learning: the case of Animal Crossing
title_sort video games as a tool for ecological learning the case of animal crossing
topic Animal Crossing
COVID‐19
ecology
education
knowledge
learning
url https://doi.org/10.1002/ecs2.4463
work_keys_str_mv AT scoroller videogamesasatoolforecologicallearningthecaseofanimalcrossing
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