Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders

The HapHop-Physio exer-learning game is a cognitive rehabilitation solution for children with learning disorders to train memory and attention functions. Therefore, HapHop-Physio must be assessed as an appropriate tool developed to support the enhancement of essential cognitive skills. In this paper...

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Main Authors: Carolina Rico-Olarte, Nathalia Narváez-Muñoz, Diego M. López, Linda Becker, Luz Ángela Tovar-Ruiz
Format: Article
Language:English
Published: MDPI AG 2022-08-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/12/16/8281
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author Carolina Rico-Olarte
Nathalia Narváez-Muñoz
Diego M. López
Linda Becker
Luz Ángela Tovar-Ruiz
author_facet Carolina Rico-Olarte
Nathalia Narváez-Muñoz
Diego M. López
Linda Becker
Luz Ángela Tovar-Ruiz
author_sort Carolina Rico-Olarte
collection DOAJ
description The HapHop-Physio exer-learning game is a cognitive rehabilitation solution for children with learning disorders to train memory and attention functions. Therefore, HapHop-Physio must be assessed as an appropriate tool developed to support the enhancement of essential cognitive skills. In this paper, we aim to establish the validity of HapHop-Physio in a healthcare setting with children receiving training with this tool. HapHop-Physio was developed through interaction between clinical experts, one graphic designer, and game developers. Following an assessment framework for serious games in healthcare, the game’s rationale, functionality, validity, and data safety are described. Particularly, the validity was assessed with experts through a case study conducted in three phases with 12 children diagnosed with Specific Learning Disorders. The baseline of the cognitive profile of the children was obtained and trained with HapHop-Physio. General trends and findings were obtained through an exploratory analysis of the gathered results from the phases. The validity aspects were achieved through continuous feedback from the experts, allowing to improve the game in five features: game structure, scoring system, avatars, login system, and clinicians’ dashboard. The application of the assessment framework in HapHop-Physio guarantees end users that the game is safe and effective enough to be used for supporting memory and attention training. One relevant finding from the case study was that cognitive performance improved in 11 out of 12 children at the end of the training. The positive outcomes of this assessment indicate the game’s appropriateness for a healthcare setting. However, the improvement in cognitive performance cannot be associated with HapHop-Physio in this case study. Consequently, it needs to be evaluated in a controlled experiment (including a control group) to ensure that it leads to cognitive rehabilitation in reality.
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spelling doaj.art-f663c9866e1b4294b7127d149b0b75112023-12-01T23:22:19ZengMDPI AGApplied Sciences2076-34172022-08-011216828110.3390/app12168281Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning DisordersCarolina Rico-Olarte0Nathalia Narváez-Muñoz1Diego M. López2Linda Becker3Luz Ángela Tovar-Ruiz4Telematics Department, Universidad del Cauca, Popayán 190002, ColombiaHealth Specialists Center-Renacer Ltda., Popayán 190002, ColombiaTelematics Department, Universidad del Cauca, Popayán 190002, ColombiaDepartment of Psychology, Friedrich-Alexander-Universität Erlangen-Nürnberg, 91052 Erlangen, GermanyPhysiotherapy Department, Universidad del Cauca, Popayán 190002, ColombiaThe HapHop-Physio exer-learning game is a cognitive rehabilitation solution for children with learning disorders to train memory and attention functions. Therefore, HapHop-Physio must be assessed as an appropriate tool developed to support the enhancement of essential cognitive skills. In this paper, we aim to establish the validity of HapHop-Physio in a healthcare setting with children receiving training with this tool. HapHop-Physio was developed through interaction between clinical experts, one graphic designer, and game developers. Following an assessment framework for serious games in healthcare, the game’s rationale, functionality, validity, and data safety are described. Particularly, the validity was assessed with experts through a case study conducted in three phases with 12 children diagnosed with Specific Learning Disorders. The baseline of the cognitive profile of the children was obtained and trained with HapHop-Physio. General trends and findings were obtained through an exploratory analysis of the gathered results from the phases. The validity aspects were achieved through continuous feedback from the experts, allowing to improve the game in five features: game structure, scoring system, avatars, login system, and clinicians’ dashboard. The application of the assessment framework in HapHop-Physio guarantees end users that the game is safe and effective enough to be used for supporting memory and attention training. One relevant finding from the case study was that cognitive performance improved in 11 out of 12 children at the end of the training. The positive outcomes of this assessment indicate the game’s appropriateness for a healthcare setting. However, the improvement in cognitive performance cannot be associated with HapHop-Physio in this case study. Consequently, it needs to be evaluated in a controlled experiment (including a control group) to ensure that it leads to cognitive rehabilitation in reality.https://www.mdpi.com/2076-3417/12/16/8281exer-learning gameassessment frameworkeHealth solutionvaliditycognitive training
spellingShingle Carolina Rico-Olarte
Nathalia Narváez-Muñoz
Diego M. López
Linda Becker
Luz Ángela Tovar-Ruiz
Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders
Applied Sciences
exer-learning game
assessment framework
eHealth solution
validity
cognitive training
title Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders
title_full Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders
title_fullStr Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders
title_full_unstemmed Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders
title_short Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders
title_sort assessing haphop physio an exer learning game to support therapies for children with specific learning disorders
topic exer-learning game
assessment framework
eHealth solution
validity
cognitive training
url https://www.mdpi.com/2076-3417/12/16/8281
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