Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review

Abstract Background Attention‐deficit/hyperactivity disorder (ADHD) is a prevalent neurodevelopmental disorder in children and adolescents. Recent studies show that video games have great potential for the treatment and rehabilitation of ADHD patients. The aim of the present review is to systematica...

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Main Authors: Lucía Caselles‐Pina, Aaron Sújar, Alejandro Quesada‐López, David Delgado‐Gómez
Format: Article
Language:English
Published: Wiley 2023-11-01
Series:Brain and Behavior
Subjects:
Online Access:https://doi.org/10.1002/brb3.3265
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author Lucía Caselles‐Pina
Aaron Sújar
Alejandro Quesada‐López
David Delgado‐Gómez
author_facet Lucía Caselles‐Pina
Aaron Sújar
Alejandro Quesada‐López
David Delgado‐Gómez
author_sort Lucía Caselles‐Pina
collection DOAJ
description Abstract Background Attention‐deficit/hyperactivity disorder (ADHD) is a prevalent neurodevelopmental disorder in children and adolescents. Recent studies show that video games have great potential for the treatment and rehabilitation of ADHD patients. The aim of the present review is to systematically review the scientific literature on the relationship between video games and ADHD, focusing on adherence to treatment, frequency of the intervention, and the long‐term follow‐up of video games in children and adolescents with ADHD. Methods The preferred reporting items for systematic reviews and meta‐analyses guidelines were adopted. The review protocol was registered in PROSPERO database. We searched in three databases, PubMed, Medline, and Web of Science to identify studies examining the association between video game interventions in ADHD patients. Results A total of 18 empirical studies met the established inclusion criteria. The results showed that video games‐based interventions can be used to improve ADHD symptoms and display high adherence to treatment. In addition, in the studies reviewed, the most common intervention frequency is 30 min three to five times per week. However, there is little evidence from studies with video games showing long‐term effects in patients with ADHD. Conclusion Video games are useful and effective interventions that can complement traditional treatments in patients with ADHD.
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spelling doaj.art-f689bc8a806348a4ae861ce75d22f3e92023-11-10T06:53:59ZengWileyBrain and Behavior2162-32792023-11-011311n/an/a10.1002/brb3.3265Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic reviewLucía Caselles‐Pina0Aaron Sújar1Alejandro Quesada‐López2David Delgado‐Gómez3Department of StatisticsUniversidad Carlos III de MadridGetafeSpainSchool of Computer EngineeringUniversidad Rey Juan CarlosMóstolesSpainDepartment of StatisticsUniversidad Carlos III de MadridGetafeSpainDepartment of StatisticsUniversidad Carlos III de MadridGetafeSpainAbstract Background Attention‐deficit/hyperactivity disorder (ADHD) is a prevalent neurodevelopmental disorder in children and adolescents. Recent studies show that video games have great potential for the treatment and rehabilitation of ADHD patients. The aim of the present review is to systematically review the scientific literature on the relationship between video games and ADHD, focusing on adherence to treatment, frequency of the intervention, and the long‐term follow‐up of video games in children and adolescents with ADHD. Methods The preferred reporting items for systematic reviews and meta‐analyses guidelines were adopted. The review protocol was registered in PROSPERO database. We searched in three databases, PubMed, Medline, and Web of Science to identify studies examining the association between video game interventions in ADHD patients. Results A total of 18 empirical studies met the established inclusion criteria. The results showed that video games‐based interventions can be used to improve ADHD symptoms and display high adherence to treatment. In addition, in the studies reviewed, the most common intervention frequency is 30 min three to five times per week. However, there is little evidence from studies with video games showing long‐term effects in patients with ADHD. Conclusion Video games are useful and effective interventions that can complement traditional treatments in patients with ADHD.https://doi.org/10.1002/brb3.3265attention‐deficit/hyperactivity disordercognitive trainingreviewvideo games
spellingShingle Lucía Caselles‐Pina
Aaron Sújar
Alejandro Quesada‐López
David Delgado‐Gómez
Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
Brain and Behavior
attention‐deficit/hyperactivity disorder
cognitive training
review
video games
title Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
title_full Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
title_fullStr Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
title_full_unstemmed Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
title_short Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
title_sort adherence frequency and long term follow up of video game based treatments in patients with attention deficit hyperactivity disorder a systematic review
topic attention‐deficit/hyperactivity disorder
cognitive training
review
video games
url https://doi.org/10.1002/brb3.3265
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