Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
Virtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field...
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Format: | Article |
Language: | English |
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MDPI AG
2023-11-01
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Series: | Systems |
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Online Access: | https://www.mdpi.com/2079-8954/11/11/545 |
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author | Wernhuar Tarng Yu-Chieh Su Kuo-Liang Ou |
author_facet | Wernhuar Tarng Yu-Chieh Su Kuo-Liang Ou |
author_sort | Wernhuar Tarng |
collection | DOAJ |
description | Virtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field of education has attracted the attention of more and more people. This study combined virtual reality and concepts of spatial memory in wayfinding and memory palace to develop a VR memory maze learning system based on the seven large-scale expedition voyages of Zheng He (1405–1433) in the early Ming Dynasty of imperial China. The objective is to improve memory and efficiency in learning social science by correlating spatial information and organizational skills in the virtual environment. A teaching experiment has been conducted to explore its impacts on learning effectiveness, learning motivation, and cognitive load, as well as learners’ technology acceptance of the VR system. The analysis results indicate that using the VR system for learning social science can improve learning effectiveness; it can also increase learning motivation and reduce cognitive load. The questionnaire results of the technology acceptance model analysis show that most learners were satisfied with various aspects of this system. |
first_indexed | 2024-03-09T16:25:09Z |
format | Article |
id | doaj.art-f6d8a9db11794045b59b46baac4d7e7b |
institution | Directory Open Access Journal |
issn | 2079-8954 |
language | English |
last_indexed | 2024-03-09T16:25:09Z |
publishDate | 2023-11-01 |
publisher | MDPI AG |
record_format | Article |
series | Systems |
spelling | doaj.art-f6d8a9db11794045b59b46baac4d7e7b2023-11-24T15:09:10ZengMDPI AGSystems2079-89542023-11-01111154510.3390/systems11110545Development of a Virtual Reality Memory Maze Learning System for Application in Social Science EducationWernhuar Tarng0Yu-Chieh Su1Kuo-Liang Ou2Institute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanInstitute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanInstitute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanVirtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field of education has attracted the attention of more and more people. This study combined virtual reality and concepts of spatial memory in wayfinding and memory palace to develop a VR memory maze learning system based on the seven large-scale expedition voyages of Zheng He (1405–1433) in the early Ming Dynasty of imperial China. The objective is to improve memory and efficiency in learning social science by correlating spatial information and organizational skills in the virtual environment. A teaching experiment has been conducted to explore its impacts on learning effectiveness, learning motivation, and cognitive load, as well as learners’ technology acceptance of the VR system. The analysis results indicate that using the VR system for learning social science can improve learning effectiveness; it can also increase learning motivation and reduce cognitive load. The questionnaire results of the technology acceptance model analysis show that most learners were satisfied with various aspects of this system.https://www.mdpi.com/2079-8954/11/11/545virtual realitymemory mazelearning effectivenesslearning motivationcognitive loadtechnology acceptance model |
spellingShingle | Wernhuar Tarng Yu-Chieh Su Kuo-Liang Ou Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education Systems virtual reality memory maze learning effectiveness learning motivation cognitive load technology acceptance model |
title | Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education |
title_full | Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education |
title_fullStr | Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education |
title_full_unstemmed | Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education |
title_short | Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education |
title_sort | development of a virtual reality memory maze learning system for application in social science education |
topic | virtual reality memory maze learning effectiveness learning motivation cognitive load technology acceptance model |
url | https://www.mdpi.com/2079-8954/11/11/545 |
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