Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education

Virtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field...

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Main Authors: Wernhuar Tarng, Yu-Chieh Su, Kuo-Liang Ou
Format: Article
Language:English
Published: MDPI AG 2023-11-01
Series:Systems
Subjects:
Online Access:https://www.mdpi.com/2079-8954/11/11/545
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author Wernhuar Tarng
Yu-Chieh Su
Kuo-Liang Ou
author_facet Wernhuar Tarng
Yu-Chieh Su
Kuo-Liang Ou
author_sort Wernhuar Tarng
collection DOAJ
description Virtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field of education has attracted the attention of more and more people. This study combined virtual reality and concepts of spatial memory in wayfinding and memory palace to develop a VR memory maze learning system based on the seven large-scale expedition voyages of Zheng He (1405–1433) in the early Ming Dynasty of imperial China. The objective is to improve memory and efficiency in learning social science by correlating spatial information and organizational skills in the virtual environment. A teaching experiment has been conducted to explore its impacts on learning effectiveness, learning motivation, and cognitive load, as well as learners’ technology acceptance of the VR system. The analysis results indicate that using the VR system for learning social science can improve learning effectiveness; it can also increase learning motivation and reduce cognitive load. The questionnaire results of the technology acceptance model analysis show that most learners were satisfied with various aspects of this system.
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spelling doaj.art-f6d8a9db11794045b59b46baac4d7e7b2023-11-24T15:09:10ZengMDPI AGSystems2079-89542023-11-01111154510.3390/systems11110545Development of a Virtual Reality Memory Maze Learning System for Application in Social Science EducationWernhuar Tarng0Yu-Chieh Su1Kuo-Liang Ou2Institute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanInstitute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanInstitute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 300044, TaiwanVirtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field of education has attracted the attention of more and more people. This study combined virtual reality and concepts of spatial memory in wayfinding and memory palace to develop a VR memory maze learning system based on the seven large-scale expedition voyages of Zheng He (1405–1433) in the early Ming Dynasty of imperial China. The objective is to improve memory and efficiency in learning social science by correlating spatial information and organizational skills in the virtual environment. A teaching experiment has been conducted to explore its impacts on learning effectiveness, learning motivation, and cognitive load, as well as learners’ technology acceptance of the VR system. The analysis results indicate that using the VR system for learning social science can improve learning effectiveness; it can also increase learning motivation and reduce cognitive load. The questionnaire results of the technology acceptance model analysis show that most learners were satisfied with various aspects of this system.https://www.mdpi.com/2079-8954/11/11/545virtual realitymemory mazelearning effectivenesslearning motivationcognitive loadtechnology acceptance model
spellingShingle Wernhuar Tarng
Yu-Chieh Su
Kuo-Liang Ou
Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
Systems
virtual reality
memory maze
learning effectiveness
learning motivation
cognitive load
technology acceptance model
title Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
title_full Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
title_fullStr Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
title_full_unstemmed Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
title_short Development of a Virtual Reality Memory Maze Learning System for Application in Social Science Education
title_sort development of a virtual reality memory maze learning system for application in social science education
topic virtual reality
memory maze
learning effectiveness
learning motivation
cognitive load
technology acceptance model
url https://www.mdpi.com/2079-8954/11/11/545
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