Texturing of Surface of 3D Human Head Model

The paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspec...

Full description

Bibliographic Details
Main Authors: V. Michalcin, J. Mihalik
Format: Article
Language:English
Published: Spolecnost pro radioelektronicke inzenyrstvi 2004-12-01
Series:Radioengineering
Online Access:http://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf
_version_ 1818366843330494464
author V. Michalcin
J. Mihalik
author_facet V. Michalcin
J. Mihalik
author_sort V. Michalcin
collection DOAJ
description The paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspective projection, scan line and 3Dmotion estimation. To decrease the number of camera frames a filling ofempty places by a simple interpolation method has been done in thetexture plane.
first_indexed 2024-12-13T22:42:36Z
format Article
id doaj.art-f7009d64dc794f2fa402f9985ea0f0eb
institution Directory Open Access Journal
issn 1210-2512
language English
last_indexed 2024-12-13T22:42:36Z
publishDate 2004-12-01
publisher Spolecnost pro radioelektronicke inzenyrstvi
record_format Article
series Radioengineering
spelling doaj.art-f7009d64dc794f2fa402f9985ea0f0eb2022-12-21T23:28:49ZengSpolecnost pro radioelektronicke inzenyrstviRadioengineering1210-25122004-12-011344447Texturing of Surface of 3D Human Head ModelV. MichalcinJ. MihalikThe paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspective projection, scan line and 3Dmotion estimation. To decrease the number of camera frames a filling ofempty places by a simple interpolation method has been done in thetexture plane.www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf
spellingShingle V. Michalcin
J. Mihalik
Texturing of Surface of 3D Human Head Model
Radioengineering
title Texturing of Surface of 3D Human Head Model
title_full Texturing of Surface of 3D Human Head Model
title_fullStr Texturing of Surface of 3D Human Head Model
title_full_unstemmed Texturing of Surface of 3D Human Head Model
title_short Texturing of Surface of 3D Human Head Model
title_sort texturing of surface of 3d human head model
url http://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf
work_keys_str_mv AT vmichalcin texturingofsurfaceof3dhumanheadmodel
AT jmihalik texturingofsurfaceof3dhumanheadmodel