Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment

In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically...

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Main Authors: Nico Marek, Stefan Pollmann
Format: Article
Language:English
Published: MDPI AG 2020-07-01
Series:Brain Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3425/10/7/446
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author Nico Marek
Stefan Pollmann
author_facet Nico Marek
Stefan Pollmann
author_sort Nico Marek
collection DOAJ
description In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically investigated on two-dimensional screens, we present for the first time an implementation of a classic contextual cueing task (search for a T-shape among L-shapes) in a three-dimensional virtual environment. This enabled us to test if the typical finding of incidental learning of repeated search configurations, manifested by shorter search times, would hold in a three-dimensional virtual reality (VR) environment. One specific aspect that was tested by combining virtual reality and contextual cueing was if contextual cueing would hold for targets outside the initial field of view (FOV), requiring head movements to be found. In keeping with two-dimensional search studies, reduced search times were observed after the first epoch and remained stable in the remaining experiment. Importantly, comparable search time reductions were observed for targets both within and outside of the initial FOV. The results show that a repeated distractors-only configuration in the initial FOV can guide search for target locations requiring a head movement to be seen.
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spelling doaj.art-f72032f124014bfbb6fe4f2a49cd86692023-12-03T11:58:46ZengMDPI AGBrain Sciences2076-34252020-07-0110744610.3390/brainsci10070446Contextual-Cueing beyond the Initial Field of View—A Virtual Reality ExperimentNico Marek0Stefan Pollmann1Department of Psychology, Otto-von-Guericke Universität Magdeburg, 39106 Magdeburg, GermanyDepartment of Psychology, Otto-von-Guericke Universität Magdeburg, 39106 Magdeburg, GermanyIn visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically investigated on two-dimensional screens, we present for the first time an implementation of a classic contextual cueing task (search for a T-shape among L-shapes) in a three-dimensional virtual environment. This enabled us to test if the typical finding of incidental learning of repeated search configurations, manifested by shorter search times, would hold in a three-dimensional virtual reality (VR) environment. One specific aspect that was tested by combining virtual reality and contextual cueing was if contextual cueing would hold for targets outside the initial field of view (FOV), requiring head movements to be found. In keeping with two-dimensional search studies, reduced search times were observed after the first epoch and remained stable in the remaining experiment. Importantly, comparable search time reductions were observed for targets both within and outside of the initial FOV. The results show that a repeated distractors-only configuration in the initial FOV can guide search for target locations requiring a head movement to be seen.https://www.mdpi.com/2076-3425/10/7/446visual searchcontextual cueingvirtual reality
spellingShingle Nico Marek
Stefan Pollmann
Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
Brain Sciences
visual search
contextual cueing
virtual reality
title Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
title_full Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
title_fullStr Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
title_full_unstemmed Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
title_short Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
title_sort contextual cueing beyond the initial field of view a virtual reality experiment
topic visual search
contextual cueing
virtual reality
url https://www.mdpi.com/2076-3425/10/7/446
work_keys_str_mv AT nicomarek contextualcueingbeyondtheinitialfieldofviewavirtualrealityexperiment
AT stefanpollmann contextualcueingbeyondtheinitialfieldofviewavirtualrealityexperiment