Digitalt dilemma

Museum visits have been an integral part of the Danish culture of leisure for more than a century. Objects representing the past have been displayed for the purpose of education and national and regional identity building. More recently, focus has shifted towards the goals of the experience economy,...

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Main Authors: Trine Bundgaard, Bo Poulsen
Format: Article
Language:Danish
Published: Aalborg University Open Publishing 2015-10-01
Series:Akademisk Kvarter
Subjects:
Online Access:https://journals.aau.dk/index.php/ak/article/view/2762
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author Trine Bundgaard
Bo Poulsen
author_facet Trine Bundgaard
Bo Poulsen
author_sort Trine Bundgaard
collection DOAJ
description Museum visits have been an integral part of the Danish culture of leisure for more than a century. Objects representing the past have been displayed for the purpose of education and national and regional identity building. More recently, focus has shifted towards the goals of the experience economy, raising curiosity and excitement on behalf of the spectator. In fact the former spectator is now an active participant in modern museum curation, and in particular this has come by through the advent of the digital era. Investigating the exhibition, Tro & Overtro at the Sæby Museum, this article explores the way in which a partly digital exhibition interacts with its audience. This interactive museum experience is investigated using interviews, document based analysis and participatory observation. Results reveal that the exhibit, over all had a strong appeal to schoolchildren, while the more mature museumgoers became somewhat alienated from the digital aspects of the exhibit.
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spelling doaj.art-f76180347f674e888fc377e5d79c44352024-04-02T16:57:45ZdanAalborg University Open PublishingAkademisk Kvarter1904-00082015-10-011110.5278/ojs.academicquarter.v0i11.2762Digitalt dilemmaTrine BundgaardBo PoulsenMuseum visits have been an integral part of the Danish culture of leisure for more than a century. Objects representing the past have been displayed for the purpose of education and national and regional identity building. More recently, focus has shifted towards the goals of the experience economy, raising curiosity and excitement on behalf of the spectator. In fact the former spectator is now an active participant in modern museum curation, and in particular this has come by through the advent of the digital era. Investigating the exhibition, Tro & Overtro at the Sæby Museum, this article explores the way in which a partly digital exhibition interacts with its audience. This interactive museum experience is investigated using interviews, document based analysis and participatory observation. Results reveal that the exhibit, over all had a strong appeal to schoolchildren, while the more mature museumgoers became somewhat alienated from the digital aspects of the exhibit. https://journals.aau.dk/index.php/ak/article/view/2762#museum, #digital formidling, #oplevelsesøkonomi, #historieformidling, #produktanalyse
spellingShingle Trine Bundgaard
Bo Poulsen
Digitalt dilemma
Akademisk Kvarter
#museum, #digital formidling, #oplevelsesøkonomi, #historieformidling, #produktanalyse
title Digitalt dilemma
title_full Digitalt dilemma
title_fullStr Digitalt dilemma
title_full_unstemmed Digitalt dilemma
title_short Digitalt dilemma
title_sort digitalt dilemma
topic #museum, #digital formidling, #oplevelsesøkonomi, #historieformidling, #produktanalyse
url https://journals.aau.dk/index.php/ak/article/view/2762
work_keys_str_mv AT trinebundgaard digitaltdilemma
AT bopoulsen digitaltdilemma