A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI

Virtual environments (VEs), in the recent years, have become more prevalent in neuroscience. These VEs can offer great flexibility, replicability, and control over the presented stimuli in an immersive setting. With recent developments, it has become feasible to achieve higher-quality visuals and VE...

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Main Authors: Halim I. Baqapuri, Linda D. Roes, Mikhail Zvyagintsev, Souad Ramadan, Micha Keller, Erik Roecher, Jana Zweerings, Martin Klasen, Ruben C. Gur, Klaus Mathiak
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-01-01
Series:Frontiers in Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fnins.2020.593854/full
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author Halim I. Baqapuri
Halim I. Baqapuri
Linda D. Roes
Linda D. Roes
Mikhail Zvyagintsev
Mikhail Zvyagintsev
Souad Ramadan
Souad Ramadan
Micha Keller
Micha Keller
Erik Roecher
Erik Roecher
Jana Zweerings
Jana Zweerings
Martin Klasen
Martin Klasen
Ruben C. Gur
Klaus Mathiak
Klaus Mathiak
author_facet Halim I. Baqapuri
Halim I. Baqapuri
Linda D. Roes
Linda D. Roes
Mikhail Zvyagintsev
Mikhail Zvyagintsev
Souad Ramadan
Souad Ramadan
Micha Keller
Micha Keller
Erik Roecher
Erik Roecher
Jana Zweerings
Jana Zweerings
Martin Klasen
Martin Klasen
Ruben C. Gur
Klaus Mathiak
Klaus Mathiak
author_sort Halim I. Baqapuri
collection DOAJ
description Virtual environments (VEs), in the recent years, have become more prevalent in neuroscience. These VEs can offer great flexibility, replicability, and control over the presented stimuli in an immersive setting. With recent developments, it has become feasible to achieve higher-quality visuals and VEs at a reasonable investment. Our aim in this project was to develop and implement a novel real-time functional magnetic resonance imaging (rt-fMRI)–based neurofeedback (NF) training paradigm, taking into account new technological advances that allow us to integrate complex stimuli into a visually updated and engaging VE. We built upon and developed a first-person shooter in which the dynamic change of the VE was the feedback variable in the brain–computer interface (BCI). We designed a study to assess the feasibility of the BCI in creating an immersive VE for NF training. In a randomized single-blinded fMRI-based NF-training session, 24 participants were randomly allocated into one of two groups: active and reduced contingency NF. All participants completed three runs of the shooter-game VE lasting 10 min each. Brain activity in a supplementary motor area region of interest regulated the possible movement speed of the player’s avatar and thus increased the reward probability. The gaming performance revealed that the participants were able to actively engage in game tasks and improve across sessions. All 24 participants reported being able to successfully employ NF strategies during the training while performing in-game tasks with significantly higher perceived NF control ratings in the NF group. Spectral analysis showed significant differential effects on brain activity between the groups. Connectivity analysis revealed significant differences, showing a lowered connectivity in the NF group compared to the reduced contingency-NF group. The self-assessment manikin ratings showed an increase in arousal in both groups but failed significance. Arousal has been linked to presence, or feelings of immersion, supporting the VE’s objective. Long paradigms, such as NF in MRI settings, can lead to mental fatigue; therefore, VEs can help overcome such limitations. The rewarding achievements from gaming targets can lead to implicit learning of self-regulation and may broaden the scope of NF applications.
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spelling doaj.art-f76c6ec2274b4e059e06fe2811b3cfde2022-12-21T19:37:02ZengFrontiers Media S.A.Frontiers in Neuroscience1662-453X2021-01-011410.3389/fnins.2020.593854593854A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRIHalim I. Baqapuri0Halim I. Baqapuri1Linda D. Roes2Linda D. Roes3Mikhail Zvyagintsev4Mikhail Zvyagintsev5Souad Ramadan6Souad Ramadan7Micha Keller8Micha Keller9Erik Roecher10Erik Roecher11Jana Zweerings12Jana Zweerings13Martin Klasen14Martin Klasen15Ruben C. Gur16Klaus Mathiak17Klaus Mathiak18Department of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyDepartment of Psychiatry, Perelman School of Medicine, University of Pennsylvania, Philadelphia, PA, United StatesDepartment of Psychiatry, Psychotherapy and Psychosomatics, Medical School, RWTH Aachen University, Aachen, GermanyJülich Aachen Research Alliance-Translational Brain Medicine, RWTH Aachen University, Aachen, GermanyVirtual environments (VEs), in the recent years, have become more prevalent in neuroscience. These VEs can offer great flexibility, replicability, and control over the presented stimuli in an immersive setting. With recent developments, it has become feasible to achieve higher-quality visuals and VEs at a reasonable investment. Our aim in this project was to develop and implement a novel real-time functional magnetic resonance imaging (rt-fMRI)–based neurofeedback (NF) training paradigm, taking into account new technological advances that allow us to integrate complex stimuli into a visually updated and engaging VE. We built upon and developed a first-person shooter in which the dynamic change of the VE was the feedback variable in the brain–computer interface (BCI). We designed a study to assess the feasibility of the BCI in creating an immersive VE for NF training. In a randomized single-blinded fMRI-based NF-training session, 24 participants were randomly allocated into one of two groups: active and reduced contingency NF. All participants completed three runs of the shooter-game VE lasting 10 min each. Brain activity in a supplementary motor area region of interest regulated the possible movement speed of the player’s avatar and thus increased the reward probability. The gaming performance revealed that the participants were able to actively engage in game tasks and improve across sessions. All 24 participants reported being able to successfully employ NF strategies during the training while performing in-game tasks with significantly higher perceived NF control ratings in the NF group. Spectral analysis showed significant differential effects on brain activity between the groups. Connectivity analysis revealed significant differences, showing a lowered connectivity in the NF group compared to the reduced contingency-NF group. The self-assessment manikin ratings showed an increase in arousal in both groups but failed significance. Arousal has been linked to presence, or feelings of immersion, supporting the VE’s objective. Long paradigms, such as NF in MRI settings, can lead to mental fatigue; therefore, VEs can help overcome such limitations. The rewarding achievements from gaming targets can lead to implicit learning of self-regulation and may broaden the scope of NF applications.https://www.frontiersin.org/articles/10.3389/fnins.2020.593854/fullneurofeedback (NF)brain–computer interfaceself-regulationmethodology developmentvirtual environment (VE)real-time fMRI (rtfMRI)
spellingShingle Halim I. Baqapuri
Halim I. Baqapuri
Linda D. Roes
Linda D. Roes
Mikhail Zvyagintsev
Mikhail Zvyagintsev
Souad Ramadan
Souad Ramadan
Micha Keller
Micha Keller
Erik Roecher
Erik Roecher
Jana Zweerings
Jana Zweerings
Martin Klasen
Martin Klasen
Ruben C. Gur
Klaus Mathiak
Klaus Mathiak
A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI
Frontiers in Neuroscience
neurofeedback (NF)
brain–computer interface
self-regulation
methodology development
virtual environment (VE)
real-time fMRI (rtfMRI)
title A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI
title_full A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI
title_fullStr A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI
title_full_unstemmed A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI
title_short A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRI
title_sort novel brain computer interface virtual environment for neurofeedback during functional mri
topic neurofeedback (NF)
brain–computer interface
self-regulation
methodology development
virtual environment (VE)
real-time fMRI (rtfMRI)
url https://www.frontiersin.org/articles/10.3389/fnins.2020.593854/full
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