Ethnographier sur la plateforme Twitch
By presenting the opportunities, limits and issues related to the scientific analysis of the sociotechnical device that is streaming, this article intends to show to what extent and under what conditions it is possible to observe and analyzes streams as sources of knowledge. To do this, it takes the...
Main Author: | |
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Format: | Article |
Language: | fra |
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Éditions de la Sorbonne
2022-03-01
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Series: | Socio-anthropologie |
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Online Access: | http://journals.openedition.org/socio-anthropologie/11375 |
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author | Nathan Ferret |
author_facet | Nathan Ferret |
author_sort | Nathan Ferret |
collection | DOAJ |
description | By presenting the opportunities, limits and issues related to the scientific analysis of the sociotechnical device that is streaming, this article intends to show to what extent and under what conditions it is possible to observe and analyzes streams as sources of knowledge. To do this, it takes the example of a survey on videogame practice made on the Twitch.tv platform, while remaining attentive to the ethical and epistemological issues of the investigation in such a digital space. |
first_indexed | 2024-12-14T18:20:16Z |
format | Article |
id | doaj.art-f782551de5e541cf962ebb8e76574966 |
institution | Directory Open Access Journal |
issn | 1276-8707 1773-018X |
language | fra |
last_indexed | 2024-12-14T18:20:16Z |
publishDate | 2022-03-01 |
publisher | Éditions de la Sorbonne |
record_format | Article |
series | Socio-anthropologie |
spelling | doaj.art-f782551de5e541cf962ebb8e765749662022-12-21T22:52:05ZfraÉditions de la SorbonneSocio-anthropologie1276-87071773-018X2022-03-014513915510.4000/socio-anthropologie.11375Ethnographier sur la plateforme TwitchNathan FerretBy presenting the opportunities, limits and issues related to the scientific analysis of the sociotechnical device that is streaming, this article intends to show to what extent and under what conditions it is possible to observe and analyzes streams as sources of knowledge. To do this, it takes the example of a survey on videogame practice made on the Twitch.tv platform, while remaining attentive to the ethical and epistemological issues of the investigation in such a digital space.http://journals.openedition.org/socio-anthropologie/11375streamingplatform Twitchepistemologydigital ethnographyfieldwork |
spellingShingle | Nathan Ferret Ethnographier sur la plateforme Twitch Socio-anthropologie streaming platform Twitch epistemology digital ethnography fieldwork |
title | Ethnographier sur la plateforme Twitch |
title_full | Ethnographier sur la plateforme Twitch |
title_fullStr | Ethnographier sur la plateforme Twitch |
title_full_unstemmed | Ethnographier sur la plateforme Twitch |
title_short | Ethnographier sur la plateforme Twitch |
title_sort | ethnographier sur la plateforme twitch |
topic | streaming platform Twitch epistemology digital ethnography fieldwork |
url | http://journals.openedition.org/socio-anthropologie/11375 |
work_keys_str_mv | AT nathanferret ethnographiersurlaplateformetwitch |