The Epic Game of Creating a Successful Gamified Co-Creation Strategy

This paper aims to explore consumer engagement with online retailers through gamification, the use of game mechanics, and co-creation. A qualitative methodology was used through an exploratory case study approach. The interviews were conducted with 30 Portuguese consumers. It was found that the majo...

Full description

Bibliographic Details
Main Authors: João M. Lopes, Sofia Gomes, Nélia Santos, Hugo Cussina, Isabel Vieira, Maria Escudeiro, Lissandra Maio, Yolanda Magalhães
Format: Article
Language:English
Published: MDPI AG 2022-12-01
Series:Administrative Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3387/13/1/11
_version_ 1827617109005303808
author João M. Lopes
Sofia Gomes
Nélia Santos
Hugo Cussina
Isabel Vieira
Maria Escudeiro
Lissandra Maio
Yolanda Magalhães
author_facet João M. Lopes
Sofia Gomes
Nélia Santos
Hugo Cussina
Isabel Vieira
Maria Escudeiro
Lissandra Maio
Yolanda Magalhães
author_sort João M. Lopes
collection DOAJ
description This paper aims to explore consumer engagement with online retailers through gamification, the use of game mechanics, and co-creation. A qualitative methodology was used through an exploratory case study approach. The interviews were conducted with 30 Portuguese consumers. It was found that the majority of respondents do not consider online shopping as a substitute for other entertainment activities. Respondents stressed that in online shopping, the important thing is personal satisfaction and their needs. According to the Hexad model, these characteristics fit the free spirit gamer, the Barttle model the explorer and the BrainHex model the seeker. As far as co-creation is concerned, the results indicate that most of the interviewees do not value the tools that exist on the retailers’ websites which allow them to create their own product. This study provides recommendations for retailers to implement a successful co-creation gamification strategy. Companies need to include gaming elements to enhance the retail experience and increase sales. In turn, this can increase competitive pressures among retailers by improving the services and products they offer. This paper provides empirical support for the current dearth of qualitative studies on the role of gamification and co-creation in the online retail experience. Many of the findings of this study are not in line with existing literature, allowing the conclusion that gamification alone is no longer enough to engage the online retail consumer with products and brands, requiring co-creation for the effective engagement of this consumer.
first_indexed 2024-03-09T09:38:22Z
format Article
id doaj.art-f82b38f7e3a7471f991bbf3ebdbcb07f
institution Directory Open Access Journal
issn 2076-3387
language English
last_indexed 2024-03-09T09:38:22Z
publishDate 2022-12-01
publisher MDPI AG
record_format Article
series Administrative Sciences
spelling doaj.art-f82b38f7e3a7471f991bbf3ebdbcb07f2023-12-02T01:15:38ZengMDPI AGAdministrative Sciences2076-33872022-12-011311110.3390/admsci13010011The Epic Game of Creating a Successful Gamified Co-Creation StrategyJoão M. Lopes0Sofia Gomes1Nélia Santos2Hugo Cussina3Isabel Vieira4Maria Escudeiro5Lissandra Maio6Yolanda Magalhães7Miguel Torga Institute of Higher Education, NECE-UBI—Research Unit in Business Sciences, University of Beira Interior, R. Marquês de Ávila e Bolama, 6201-001 Covilhã, PortugalREMIT—Research on Economics, Management and Information Technologies, Universidade Portucalense, R. Dr. António Bernardino de Almeida 541, 4200-072 Porto, PortugalMiguel Torga Institute of Higher Education, Largo Cruz de Celas 1, 3000-132 Coimbra, PortugalMiguel Torga Institute of Higher Education, Largo Cruz de Celas 1, 3000-132 Coimbra, PortugalMiguel Torga Institute of Higher Education, Largo Cruz de Celas 1, 3000-132 Coimbra, PortugalMiguel Torga Institute of Higher Education, Largo Cruz de Celas 1, 3000-132 Coimbra, PortugalMiguel Torga Institute of Higher Education, Largo Cruz de Celas 1, 3000-132 Coimbra, PortugalMiguel Torga Institute of Higher Education, Largo Cruz de Celas 1, 3000-132 Coimbra, PortugalThis paper aims to explore consumer engagement with online retailers through gamification, the use of game mechanics, and co-creation. A qualitative methodology was used through an exploratory case study approach. The interviews were conducted with 30 Portuguese consumers. It was found that the majority of respondents do not consider online shopping as a substitute for other entertainment activities. Respondents stressed that in online shopping, the important thing is personal satisfaction and their needs. According to the Hexad model, these characteristics fit the free spirit gamer, the Barttle model the explorer and the BrainHex model the seeker. As far as co-creation is concerned, the results indicate that most of the interviewees do not value the tools that exist on the retailers’ websites which allow them to create their own product. This study provides recommendations for retailers to implement a successful co-creation gamification strategy. Companies need to include gaming elements to enhance the retail experience and increase sales. In turn, this can increase competitive pressures among retailers by improving the services and products they offer. This paper provides empirical support for the current dearth of qualitative studies on the role of gamification and co-creation in the online retail experience. Many of the findings of this study are not in line with existing literature, allowing the conclusion that gamification alone is no longer enough to engage the online retail consumer with products and brands, requiring co-creation for the effective engagement of this consumer.https://www.mdpi.com/2076-3387/13/1/11gamificationonline shoppingco-creationecommerceonline retail experience
spellingShingle João M. Lopes
Sofia Gomes
Nélia Santos
Hugo Cussina
Isabel Vieira
Maria Escudeiro
Lissandra Maio
Yolanda Magalhães
The Epic Game of Creating a Successful Gamified Co-Creation Strategy
Administrative Sciences
gamification
online shopping
co-creation
ecommerce
online retail experience
title The Epic Game of Creating a Successful Gamified Co-Creation Strategy
title_full The Epic Game of Creating a Successful Gamified Co-Creation Strategy
title_fullStr The Epic Game of Creating a Successful Gamified Co-Creation Strategy
title_full_unstemmed The Epic Game of Creating a Successful Gamified Co-Creation Strategy
title_short The Epic Game of Creating a Successful Gamified Co-Creation Strategy
title_sort epic game of creating a successful gamified co creation strategy
topic gamification
online shopping
co-creation
ecommerce
online retail experience
url https://www.mdpi.com/2076-3387/13/1/11
work_keys_str_mv AT joaomlopes theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT sofiagomes theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT neliasantos theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT hugocussina theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT isabelvieira theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT mariaescudeiro theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT lissandramaio theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT yolandamagalhaes theepicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT joaomlopes epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT sofiagomes epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT neliasantos epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT hugocussina epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT isabelvieira epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT mariaescudeiro epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT lissandramaio epicgameofcreatingasuccessfulgamifiedcocreationstrategy
AT yolandamagalhaes epicgameofcreatingasuccessfulgamifiedcocreationstrategy