Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum

Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environments, they serve to improve their pedagogical role...

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Main Authors: María José Merchán, Pilar Merchán, Emiliano Pérez
Format: Article
Language:English
Published: Universidad Pedagógica Nacional 2023-09-01
Series:Revista Colombiana de Educación
Subjects:
Online Access:https://revistas.pedagogica.edu.co/index.php/RCE/article/view/13992
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author María José Merchán
Pilar Merchán
Emiliano Pérez
author_facet María José Merchán
Pilar Merchán
Emiliano Pérez
author_sort María José Merchán
collection DOAJ
description Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environments, they serve to improve their pedagogical role, which is sometimes difficult to be perceived by users. Nevertheless, serious games play another equally important role in museums, Art galleries or Science centres: engaging part of the surrounding society with this kind of institutions. This paper describes a “serious game” using new technology that includes Information and Communication Technologies and 3D digitized models to be played in informal learning settings. It aims to enhance their didactic role and look for social engagement. An experimental experience was carried out in the National Museum of Roman Art (Mérida, Spain) to attract and retain a specific group of people, teenagers, reluctant to visit archaeological museums most of the time since they considered them boring places. Finally, this experience served to assess the applicability and versatility as an educational resource of the game scheme proposed.
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spelling doaj.art-f842767a166b4b7390deea2ad03760562023-10-04T19:53:43ZengUniversidad Pedagógica NacionalRevista Colombiana de Educación0120-39162323-01342023-09-018910.17227/rce.num89-13992Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museumMaría José Merchán 0Pilar Merchán1Emiliano Pérez2Universidad de ExtremaduraUniversidad de ExtremaduraUniversidad de Extremadura Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environments, they serve to improve their pedagogical role, which is sometimes difficult to be perceived by users. Nevertheless, serious games play another equally important role in museums, Art galleries or Science centres: engaging part of the surrounding society with this kind of institutions. This paper describes a “serious game” using new technology that includes Information and Communication Technologies and 3D digitized models to be played in informal learning settings. It aims to enhance their didactic role and look for social engagement. An experimental experience was carried out in the National Museum of Roman Art (Mérida, Spain) to attract and retain a specific group of people, teenagers, reluctant to visit archaeological museums most of the time since they considered them boring places. Finally, this experience served to assess the applicability and versatility as an educational resource of the game scheme proposed. https://revistas.pedagogica.edu.co/index.php/RCE/article/view/13992serious gamestechnology3D modelssocial engagementmuseum
spellingShingle María José Merchán
Pilar Merchán
Emiliano Pérez
Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
Revista Colombiana de Educación
serious games
technology
3D models
social engagement
museum
title Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
title_full Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
title_fullStr Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
title_full_unstemmed Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
title_short Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
title_sort serious games to enhance education play technology and archaeology in a spanish museum
topic serious games
technology
3D models
social engagement
museum
url https://revistas.pedagogica.edu.co/index.php/RCE/article/view/13992
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