Development of the Game Hangman in Assembly Programming Language
This paper describes the realization of the Hangman game in Microsoft Visual Studio, using the assembler programming language, Kip Irvine's and MASM libraries. Knowledge of the work in the software tool is demonstrated, as well as advanced knowledge of assembler and work with library functions....
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Format: | Article |
Language: | English |
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Telecommunications Society, Academic Mind
2018-11-01
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Series: | Telfor Journal |
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Online Access: |
http://journal.telfor.rs/Published/Vol10No2/Vol10No2_A13.pdf
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author | S. Tešanović P. Mitrović |
author_facet | S. Tešanović P. Mitrović |
author_sort | S. Tešanović |
collection | DOAJ |
description | This paper describes the realization of the Hangman game in Microsoft Visual Studio, using the assembler programming language, Kip Irvine's and MASM libraries. Knowledge of the work in the software tool is demonstrated, as well as advanced knowledge of assembler and work with library functions. The obtained game uses less CPU time than its realizations in other higher level programming languages. |
first_indexed | 2024-12-11T01:04:17Z |
format | Article |
id | doaj.art-f8525442f5464a12966dc216c3810384 |
institution | Directory Open Access Journal |
issn | 1821-3251 |
language | English |
last_indexed | 2024-12-11T01:04:17Z |
publishDate | 2018-11-01 |
publisher | Telecommunications Society, Academic Mind |
record_format | Article |
series | Telfor Journal |
spelling | doaj.art-f8525442f5464a12966dc216c38103842022-12-22T01:26:13ZengTelecommunications Society, Academic MindTelfor Journal1821-32512018-11-0110213413810.5937/telfor1802134TDevelopment of the Game Hangman in Assembly Programming LanguageS. TešanovićP. MitrovićThis paper describes the realization of the Hangman game in Microsoft Visual Studio, using the assembler programming language, Kip Irvine's and MASM libraries. Knowledge of the work in the software tool is demonstrated, as well as advanced knowledge of assembler and work with library functions. The obtained game uses less CPU time than its realizations in other higher level programming languages. http://journal.telfor.rs/Published/Vol10No2/Vol10No2_A13.pdf irvine32masmassemblyhangmangame |
spellingShingle | S. Tešanović P. Mitrović Development of the Game Hangman in Assembly Programming Language Telfor Journal irvine32 masm assembly hangman game |
title | Development of the Game Hangman in Assembly Programming Language |
title_full | Development of the Game Hangman in Assembly Programming Language |
title_fullStr | Development of the Game Hangman in Assembly Programming Language |
title_full_unstemmed | Development of the Game Hangman in Assembly Programming Language |
title_short | Development of the Game Hangman in Assembly Programming Language |
title_sort | development of the game hangman in assembly programming language |
topic | irvine32 masm assembly hangman game |
url |
http://journal.telfor.rs/Published/Vol10No2/Vol10No2_A13.pdf
|
work_keys_str_mv | AT stesanovic developmentofthegamehangmaninassemblyprogramminglanguage AT pmitrovic developmentofthegamehangmaninassemblyprogramminglanguage |