DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY

Children generally have difficulty managing stress. As a result, stress may escalate to anxiety. Informal-learning, stress prevention interventions that are easily accessible on mobile devices could be one way for children to learn how to manage stress before it reaches the levels of anxiety. There...

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Main Authors: Iolie Nicolaidou, Federica Tozzi, Philippos Kindynis, Marinos Panayiotou, Athos Antoniades
Format: Article
Language:English
Published: Firenze University Press 2019-07-01
Series:Italian Journal of Educational Technology
Subjects:
Online Access:https://ijet.itd.cnr.it/article/view/1050
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author Iolie Nicolaidou
Federica Tozzi
Philippos Kindynis
Marinos Panayiotou
Athos Antoniades
author_facet Iolie Nicolaidou
Federica Tozzi
Philippos Kindynis
Marinos Panayiotou
Athos Antoniades
author_sort Iolie Nicolaidou
collection DOAJ
description Children generally have difficulty managing stress. As a result, stress may escalate to anxiety. Informal-learning, stress prevention interventions that are easily accessible on mobile devices could be one way for children to learn how to manage stress before it reaches the levels of anxiety. There are less than a handful of stress management apps targeting children presently available and these do not combine gamification techniques with behavior change theory. This study describes the design and development of a gamified interactive storytelling mobile app to teach young children how to manage stress through relaxation exercises. It evaluates the app’s usability using learning analytics data and the SUS usability scale. The gamified app called Kids’ Stress Relief received a satisfactory usability score (73.55) and was well accepted by a sample of 71 children (5-12 years old). It may have the potential to support children in learning how to perform stress relief techniques as a stand-alone application. Instructional and design implications, of interest to developers of psychology-based apps, are drawn.
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spelling doaj.art-f8d02c71b71042cbb5f502a729e8a8dc2023-09-02T14:38:15ZengFirenze University PressItalian Journal of Educational Technology2532-46322532-77202019-07-01DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDYIolie Nicolaidou0Federica TozziPhilippos KindynisMarinos PanayiotouAthos AntoniadesCyprus University of Technology, Department of Communication and Internet StudiesChildren generally have difficulty managing stress. As a result, stress may escalate to anxiety. Informal-learning, stress prevention interventions that are easily accessible on mobile devices could be one way for children to learn how to manage stress before it reaches the levels of anxiety. There are less than a handful of stress management apps targeting children presently available and these do not combine gamification techniques with behavior change theory. This study describes the design and development of a gamified interactive storytelling mobile app to teach young children how to manage stress through relaxation exercises. It evaluates the app’s usability using learning analytics data and the SUS usability scale. The gamified app called Kids’ Stress Relief received a satisfactory usability score (73.55) and was well accepted by a sample of 71 children (5-12 years old). It may have the potential to support children in learning how to perform stress relief techniques as a stand-alone application. Instructional and design implications, of interest to developers of psychology-based apps, are drawn.https://ijet.itd.cnr.it/article/view/1050Stress ManagementPrevention InterventionChildrenInteractive StorytellingGamified Mobile Application (App)Educational Technology
spellingShingle Iolie Nicolaidou
Federica Tozzi
Philippos Kindynis
Marinos Panayiotou
Athos Antoniades
DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
Italian Journal of Educational Technology
Stress Management
Prevention Intervention
Children
Interactive Storytelling
Gamified Mobile Application (App)
Educational Technology
title DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
title_full DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
title_fullStr DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
title_full_unstemmed DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
title_short DEVELOPMENT AND USABILITY OF A GAMIFIED MOBILE APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
title_sort development and usability of a gamified mobile app to help children manage stress an evaluation study
topic Stress Management
Prevention Intervention
Children
Interactive Storytelling
Gamified Mobile Application (App)
Educational Technology
url https://ijet.itd.cnr.it/article/view/1050
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AT philipposkindynis developmentandusabilityofagamifiedmobileapptohelpchildrenmanagestressanevaluationstudy
AT marinospanayiotou developmentandusabilityofagamifiedmobileapptohelpchildrenmanagestressanevaluationstudy
AT athosantoniades developmentandusabilityofagamifiedmobileapptohelpchildrenmanagestressanevaluationstudy