Action video game play facilitates “learning to learn”
Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working mem...
Main Authors: | , , , , , , , |
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Format: | Article |
Language: | English |
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Nature Portfolio
2021-10-01
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Series: | Communications Biology |
Online Access: | https://doi.org/10.1038/s42003-021-02652-7 |
_version_ | 1819109177917702144 |
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author | Ru-Yuan Zhang Adrien Chopin Kengo Shibata Zhong-Lin Lu Susanne M. Jaeggi Martin Buschkuehl C. Shawn Green Daphne Bavelier |
author_facet | Ru-Yuan Zhang Adrien Chopin Kengo Shibata Zhong-Lin Lu Susanne M. Jaeggi Martin Buschkuehl C. Shawn Green Daphne Bavelier |
author_sort | Ru-Yuan Zhang |
collection | DOAJ |
description | Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working memory tasks. |
first_indexed | 2024-12-22T03:21:41Z |
format | Article |
id | doaj.art-f93add94024a4b6e9867c3d42fdaa9b8 |
institution | Directory Open Access Journal |
issn | 2399-3642 |
language | English |
last_indexed | 2024-12-22T03:21:41Z |
publishDate | 2021-10-01 |
publisher | Nature Portfolio |
record_format | Article |
series | Communications Biology |
spelling | doaj.art-f93add94024a4b6e9867c3d42fdaa9b82022-12-21T18:40:43ZengNature PortfolioCommunications Biology2399-36422021-10-014111010.1038/s42003-021-02652-7Action video game play facilitates “learning to learn”Ru-Yuan Zhang0Adrien Chopin1Kengo Shibata2Zhong-Lin Lu3Susanne M. Jaeggi4Martin Buschkuehl5C. Shawn Green6Daphne Bavelier7Institute of Psychology and Behavioral Science, Shanghai Jiao Tong UniversityFaculté de Psychologie et Science de l’Éducation, University of GenevaFaculté de Psychologie et Science de l’Éducation, University of GenevaDivision of Arts and Sciences, NYU ShanghaiSchool of Education and School of Social Sciences (Department of Cognitive Sciences), University of California, IrvineMIND Research InstituteDepartment of Psychology, University of Wisconsin-MadisonFaculté de Psychologie et Science de l’Éducation, University of GenevaZhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working memory tasks.https://doi.org/10.1038/s42003-021-02652-7 |
spellingShingle | Ru-Yuan Zhang Adrien Chopin Kengo Shibata Zhong-Lin Lu Susanne M. Jaeggi Martin Buschkuehl C. Shawn Green Daphne Bavelier Action video game play facilitates “learning to learn” Communications Biology |
title | Action video game play facilitates “learning to learn” |
title_full | Action video game play facilitates “learning to learn” |
title_fullStr | Action video game play facilitates “learning to learn” |
title_full_unstemmed | Action video game play facilitates “learning to learn” |
title_short | Action video game play facilitates “learning to learn” |
title_sort | action video game play facilitates learning to learn |
url | https://doi.org/10.1038/s42003-021-02652-7 |
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