Action video game play facilitates “learning to learn”

Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working mem...

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Main Authors: Ru-Yuan Zhang, Adrien Chopin, Kengo Shibata, Zhong-Lin Lu, Susanne M. Jaeggi, Martin Buschkuehl, C. Shawn Green, Daphne Bavelier
Format: Article
Language:English
Published: Nature Portfolio 2021-10-01
Series:Communications Biology
Online Access:https://doi.org/10.1038/s42003-021-02652-7
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author Ru-Yuan Zhang
Adrien Chopin
Kengo Shibata
Zhong-Lin Lu
Susanne M. Jaeggi
Martin Buschkuehl
C. Shawn Green
Daphne Bavelier
author_facet Ru-Yuan Zhang
Adrien Chopin
Kengo Shibata
Zhong-Lin Lu
Susanne M. Jaeggi
Martin Buschkuehl
C. Shawn Green
Daphne Bavelier
author_sort Ru-Yuan Zhang
collection DOAJ
description Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working memory tasks.
first_indexed 2024-12-22T03:21:41Z
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issn 2399-3642
language English
last_indexed 2024-12-22T03:21:41Z
publishDate 2021-10-01
publisher Nature Portfolio
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spelling doaj.art-f93add94024a4b6e9867c3d42fdaa9b82022-12-21T18:40:43ZengNature PortfolioCommunications Biology2399-36422021-10-014111010.1038/s42003-021-02652-7Action video game play facilitates “learning to learn”Ru-Yuan Zhang0Adrien Chopin1Kengo Shibata2Zhong-Lin Lu3Susanne M. Jaeggi4Martin Buschkuehl5C. Shawn Green6Daphne Bavelier7Institute of Psychology and Behavioral Science, Shanghai Jiao Tong UniversityFaculté de Psychologie et Science de l’Éducation, University of GenevaFaculté de Psychologie et Science de l’Éducation, University of GenevaDivision of Arts and Sciences, NYU ShanghaiSchool of Education and School of Social Sciences (Department of Cognitive Sciences), University of California, IrvineMIND Research InstituteDepartment of Psychology, University of Wisconsin-MadisonFaculté de Psychologie et Science de l’Éducation, University of GenevaZhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working memory tasks.https://doi.org/10.1038/s42003-021-02652-7
spellingShingle Ru-Yuan Zhang
Adrien Chopin
Kengo Shibata
Zhong-Lin Lu
Susanne M. Jaeggi
Martin Buschkuehl
C. Shawn Green
Daphne Bavelier
Action video game play facilitates “learning to learn”
Communications Biology
title Action video game play facilitates “learning to learn”
title_full Action video game play facilitates “learning to learn”
title_fullStr Action video game play facilitates “learning to learn”
title_full_unstemmed Action video game play facilitates “learning to learn”
title_short Action video game play facilitates “learning to learn”
title_sort action video game play facilitates learning to learn
url https://doi.org/10.1038/s42003-021-02652-7
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