Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand

This paper endeavours to research about simulation/serious games exploration within University of Algarve (Portugal), namely Cesim SimBrand for Marketing Simulation (course unit). A total amount of 30 learners participated in this study through a mixed survey (openended and closed-ended queries). Th...

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Main Authors: Tatiana Kikot, Gonçalo Costa, Silvia Fernandes, Paulo Águas
Format: Article
Language:English
Published: Research Centre for Tourism, Sustainability and Well-being - CinTurs; University of Algarve 2014-09-01
Series:Journal of Spatial and Organizational Dynamics
Subjects:
Online Access:http://www.cieo.pt/journal/J_3_2014/article3.pdf
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author Tatiana Kikot
Gonçalo Costa
Silvia Fernandes
Paulo Águas
author_facet Tatiana Kikot
Gonçalo Costa
Silvia Fernandes
Paulo Águas
author_sort Tatiana Kikot
collection DOAJ
description This paper endeavours to research about simulation/serious games exploration within University of Algarve (Portugal), namely Cesim SimBrand for Marketing Simulation (course unit). A total amount of 30 learners participated in this study through a mixed survey (openended and closed-ended queries). The empirical evidences exhibit interesting outcomes: (i) a response rate of 50 percent; (ii) these tools increase learning engagement, although it is essential to be more realistic; (iii) teamwork seems to be a controversial topic; (iv) learners had a positive experience; however, some feel unprepared before their usage (prior knowledge). Hence, this survey provides a good platform for future research and approaches how to promote a better exploration of simulation/serious games. To conclude, this manuscript will be divided into six sections: (i) the 5W’s of game-based learning; (ii) research (statement of the problem, aims/objectives, philosophical approach and data collection/analysis); (iii) diagnosis (game deliver and learners’ pre-perception); (iv) findings (learners’ profile, awareness, experiences and preparation); (v) limitations and future work (methodological limitations and tools/analysis upgrade); and, (vi) conclusions.
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spelling doaj.art-f98210ade1f04391a5560a5dd11ba2f32022-12-22T01:57:21ZengResearch Centre for Tourism, Sustainability and Well-being - CinTurs; University of AlgarveJournal of Spatial and Organizational Dynamics2183-19122014-09-01II3229241Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim SimbrandTatiana Kikot0Gonçalo Costa1Silvia Fernandes2Paulo Águas 3University of AlgarveUniversity of AlgarveUniversity of AlgarveUniversity of AlgarveThis paper endeavours to research about simulation/serious games exploration within University of Algarve (Portugal), namely Cesim SimBrand for Marketing Simulation (course unit). A total amount of 30 learners participated in this study through a mixed survey (openended and closed-ended queries). The empirical evidences exhibit interesting outcomes: (i) a response rate of 50 percent; (ii) these tools increase learning engagement, although it is essential to be more realistic; (iii) teamwork seems to be a controversial topic; (iv) learners had a positive experience; however, some feel unprepared before their usage (prior knowledge). Hence, this survey provides a good platform for future research and approaches how to promote a better exploration of simulation/serious games. To conclude, this manuscript will be divided into six sections: (i) the 5W’s of game-based learning; (ii) research (statement of the problem, aims/objectives, philosophical approach and data collection/analysis); (iii) diagnosis (game deliver and learners’ pre-perception); (iv) findings (learners’ profile, awareness, experiences and preparation); (v) limitations and future work (methodological limitations and tools/analysis upgrade); and, (vi) conclusions.http://www.cieo.pt/journal/J_3_2014/article3.pdfGame-Based LearningSerious GamesCesim SimbrandUniversity of Algarve
spellingShingle Tatiana Kikot
Gonçalo Costa
Silvia Fernandes
Paulo Águas
Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand
Journal of Spatial and Organizational Dynamics
Game-Based Learning
Serious Games
Cesim Simbrand
University of Algarve
title Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand
title_full Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand
title_fullStr Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand
title_full_unstemmed Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand
title_short Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand
title_sort why use centered game based learning in higher education the case of cesim simbrand
topic Game-Based Learning
Serious Games
Cesim Simbrand
University of Algarve
url http://www.cieo.pt/journal/J_3_2014/article3.pdf
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AT pauloaguas whyusecenteredgamebasedlearninginhighereducationthecaseofcesimsimbrand