Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject

This study aimed to ascertain if there was a significant impact on the acquisition of English language competence, motivation, attention, and emotions towards English as a Second Language (ESL) after the development of gamification based on the famous Among us game with primary education students ag...

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Bibliographic Details
Main Author: Irene Casanova-Mata
Format: Article
Language:English
Published: MDPI AG 2023-10-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/13/11/1094

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