Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject
This study aimed to ascertain if there was a significant impact on the acquisition of English language competence, motivation, attention, and emotions towards English as a Second Language (ESL) after the development of gamification based on the famous Among us game with primary education students ag...
Main Author: | Irene Casanova-Mata |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2023-10-01
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Series: | Education Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-7102/13/11/1094 |
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