PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS

This study aims to develop game learning media with the aim of making students enjoy learning mathematics and reducing the level of students' thinking that mathematics is difficult and not fun. In addition to these things, this research also develops oriented math games so that students can th...

Full description

Bibliographic Details
Main Author: Nur Hasanah
Format: Article
Language:English
Published: STKIP PGRI Situbondo 2023-01-01
Series:Edusaintek
Subjects:
Online Access:https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/671
_version_ 1811169040281894912
author Nur Hasanah
author_facet Nur Hasanah
author_sort Nur Hasanah
collection DOAJ
description This study aims to develop game learning media with the aim of making students enjoy learning mathematics and reducing the level of students' thinking that mathematics is difficult and not fun. In addition to these things, this research also develops oriented math games so that students can think critically in every problem. Study this use method study and development of the proposed 4D model by Thiagarajan which consists of 4 stages namely : (1) define or definition ; (2) designs or planning ; (3) develop or development and (4) disseminate or deployment . Beginning with planning in the selection of media to carry out developments that are in accordance with what is needed for learning mathematics. This research produces math game-based learning media that is suitable for use as a learning medium with the aim of students' critical thinking skills, namely valid and feasible to use as learning media and the results obtained implementation device development learning on class X shows an average increase critical thinking ability . Result _ analysis Post test show Skills think critical  student or as much 80 % students complete and 20 % students no complete
first_indexed 2024-04-10T16:36:17Z
format Article
id doaj.art-f998b18cd1c941609a3d99e4a8c9c310
institution Directory Open Access Journal
issn 1858-005X
2655-3392
language English
last_indexed 2024-04-10T16:36:17Z
publishDate 2023-01-01
publisher STKIP PGRI Situbondo
record_format Article
series Edusaintek
spelling doaj.art-f998b18cd1c941609a3d99e4a8c9c3102023-02-08T11:42:32ZengSTKIP PGRI SitubondoEdusaintek1858-005X2655-33922023-01-0110110.47668/edusaintek.v10i1.671PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITISNur Hasanah0STKIP PGRI Situbondo This study aims to develop game learning media with the aim of making students enjoy learning mathematics and reducing the level of students' thinking that mathematics is difficult and not fun. In addition to these things, this research also develops oriented math games so that students can think critically in every problem. Study this use method study and development of the proposed 4D model by Thiagarajan which consists of 4 stages namely : (1) define or definition ; (2) designs or planning ; (3) develop or development and (4) disseminate or deployment . Beginning with planning in the selection of media to carry out developments that are in accordance with what is needed for learning mathematics. This research produces math game-based learning media that is suitable for use as a learning medium with the aim of students' critical thinking skills, namely valid and feasible to use as learning media and the results obtained implementation device development learning on class X shows an average increase critical thinking ability . Result _ analysis Post test show Skills think critical  student or as much 80 % students complete and 20 % students no complete https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/671Learning Media, Math Operation Guessing Game, Critical Thinking
spellingShingle Nur Hasanah
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS
Edusaintek
Learning Media, Math Operation Guessing Game, Critical Thinking
title PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS
title_full PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS
title_fullStr PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS
title_full_unstemmed PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS
title_short PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS
title_sort pengembangan media pembelajaran berbasis game tebak operasi matematika yang berorientasi pada kemampuan berpikir kritis
topic Learning Media, Math Operation Guessing Game, Critical Thinking
url https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/671
work_keys_str_mv AT nurhasanah pengembanganmediapembelajaranberbasisgametebakoperasimatematikayangberorientasipadakemampuanberpikirkritis