A Kinematic Model for 3-D Head-Free Gaze-Shifts

Rotations of the line of sight are mainly implemented by coordinated motion of the eyes and head. Here, we propose a model for the kinematics of three-dimensional (3-D) head-unrestrained gaze-shifts. The model was designed to account for major principles in the known behavior, such as gaze accuracy,...

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Main Authors: Mehdi eDaemi, J.Douglas eCrawford
Format: Article
Language:English
Published: Frontiers Media S.A. 2015-06-01
Series:Frontiers in Computational Neuroscience
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fncom.2015.00072/full
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author Mehdi eDaemi
Mehdi eDaemi
Mehdi eDaemi
Mehdi eDaemi
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
author_facet Mehdi eDaemi
Mehdi eDaemi
Mehdi eDaemi
Mehdi eDaemi
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
author_sort Mehdi eDaemi
collection DOAJ
description Rotations of the line of sight are mainly implemented by coordinated motion of the eyes and head. Here, we propose a model for the kinematics of three-dimensional (3-D) head-unrestrained gaze-shifts. The model was designed to account for major principles in the known behavior, such as gaze accuracy, spatiotemporal coordination of saccades with vestibulo-ocular reflex (VOR), relative eye and head contributions, the non-commutativity of rotations, and Listing’s and Fick constraints for the eyes and head respectively. The internal design of the model was inspired by known and hypothesized elements of gaze control physiology. Inputs included retinocentric location of the visual target and internal representations of initial 3-D eye and head orientation, whereas outputs were 3-D displacements of eye relative to the head and head relative to shoulder. Internal transformations decomposed the 2-D gaze command into 3-D eye and head commands with the use of three coordinated circuits: 1) a saccade generator, 2) a head rotation generator, 3) a VOR predictor. Simulations illustrate that the model can implement: 1) the correct 3-D reference frame transformations to generate accurate gaze shifts (despite variability in other parameters), 2) the experimentally verified constraints on static eye and head orientations during fixation, and 3) the experimentally observed 3-D trajectories of eye and head motion during gaze-shifts. We then use this model to simulate how 2-D eye-head coordination strategies interact with 3-D constraints to influence 3-D orientations of the eye-in-space, and the implications of this for spatial vision.
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spelling doaj.art-f9aa71c31e6741d6a346eea8dd42870d2022-12-21T18:49:16ZengFrontiers Media S.A.Frontiers in Computational Neuroscience1662-51882015-06-01910.3389/fncom.2015.00072118183A Kinematic Model for 3-D Head-Free Gaze-ShiftsMehdi eDaemi0Mehdi eDaemi1Mehdi eDaemi2Mehdi eDaemi3J.Douglas eCrawford4J.Douglas eCrawford5J.Douglas eCrawford6J.Douglas eCrawford7J.Douglas eCrawford8J.Douglas eCrawford9J.Douglas eCrawford10Centre for Vision Research,York UniversityCAN-ACT NSERC CREATE ProgramCanadian Action and Perception NetworkCentre for Vision Research,PsychologyYork UniversityKinesiologyCAN-ACT NSERC CREATE ProgramCanadian Action and Perception NetworkBrain in Action NSERC CREATE / DFG IRTG ProgramRotations of the line of sight are mainly implemented by coordinated motion of the eyes and head. Here, we propose a model for the kinematics of three-dimensional (3-D) head-unrestrained gaze-shifts. The model was designed to account for major principles in the known behavior, such as gaze accuracy, spatiotemporal coordination of saccades with vestibulo-ocular reflex (VOR), relative eye and head contributions, the non-commutativity of rotations, and Listing’s and Fick constraints for the eyes and head respectively. The internal design of the model was inspired by known and hypothesized elements of gaze control physiology. Inputs included retinocentric location of the visual target and internal representations of initial 3-D eye and head orientation, whereas outputs were 3-D displacements of eye relative to the head and head relative to shoulder. Internal transformations decomposed the 2-D gaze command into 3-D eye and head commands with the use of three coordinated circuits: 1) a saccade generator, 2) a head rotation generator, 3) a VOR predictor. Simulations illustrate that the model can implement: 1) the correct 3-D reference frame transformations to generate accurate gaze shifts (despite variability in other parameters), 2) the experimentally verified constraints on static eye and head orientations during fixation, and 3) the experimentally observed 3-D trajectories of eye and head motion during gaze-shifts. We then use this model to simulate how 2-D eye-head coordination strategies interact with 3-D constraints to influence 3-D orientations of the eye-in-space, and the implications of this for spatial vision.http://journal.frontiersin.org/Journal/10.3389/fncom.2015.00072/fullsaccadehead movementgaze-shiftvestibulo-ocular reflex (VOR)Listing’s law
spellingShingle Mehdi eDaemi
Mehdi eDaemi
Mehdi eDaemi
Mehdi eDaemi
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
J.Douglas eCrawford
A Kinematic Model for 3-D Head-Free Gaze-Shifts
Frontiers in Computational Neuroscience
saccade
head movement
gaze-shift
vestibulo-ocular reflex (VOR)
Listing’s law
title A Kinematic Model for 3-D Head-Free Gaze-Shifts
title_full A Kinematic Model for 3-D Head-Free Gaze-Shifts
title_fullStr A Kinematic Model for 3-D Head-Free Gaze-Shifts
title_full_unstemmed A Kinematic Model for 3-D Head-Free Gaze-Shifts
title_short A Kinematic Model for 3-D Head-Free Gaze-Shifts
title_sort kinematic model for 3 d head free gaze shifts
topic saccade
head movement
gaze-shift
vestibulo-ocular reflex (VOR)
Listing’s law
url http://journal.frontiersin.org/Journal/10.3389/fncom.2015.00072/full
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