Online access and sharing of reality-based 3d models

<p class="Abstracttext">The article presents an investigation on techniques and solutions for publishing reality-based 3D models online. The process starts from a dense point cloud and leads to a reduced textured 3D model accessible on the web with a browser. The work is divided into...

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Bibliographic Details
Main Authors: Simone Minto, Fabio Remondino
Format: Article
Language:English
Published: CASPUR-CIBER Publishing 2014-12-01
Series:SCIRES-IT
Subjects:
Online Access:http://caspur-ciberpublishing.it/index.php/scires-it/article/view/11114
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author Simone Minto
Fabio Remondino
author_facet Simone Minto
Fabio Remondino
author_sort Simone Minto
collection DOAJ
description <p class="Abstracttext">The article presents an investigation on techniques and solutions for publishing reality-based 3D models online. The process starts from a dense point cloud and leads to a reduced textured 3D model accessible on the web with a browser. The work is divided into four phases: (i) generation of a polygon mesh model, (ii) 3D model segmentation, (iii) simplification of the polygonal model (geometry and texture) in different levels of detail (LoD) and (iv) publication on the web. The entire workflow is based on open source software. Comparisons with commercial solutions are also reported.</p>
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language English
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spelling doaj.art-f9f1414be34648fd98310d1f2fc955cf2022-12-22T02:42:27ZengCASPUR-CIBER PublishingSCIRES-IT2239-43032014-12-0142172810.2423/i22394303v4n2p1710343Online access and sharing of reality-based 3d modelsSimone Minto0Fabio Remondino13D Optical Metrology unit, Bruno Kessler Foundation, Trento - Italy3D Optical Metrology unit, Bruno Kessler Foundation, Trento - Italy<p class="Abstracttext">The article presents an investigation on techniques and solutions for publishing reality-based 3D models online. The process starts from a dense point cloud and leads to a reduced textured 3D model accessible on the web with a browser. The work is divided into four phases: (i) generation of a polygon mesh model, (ii) 3D model segmentation, (iii) simplification of the polygonal model (geometry and texture) in different levels of detail (LoD) and (iv) publication on the web. The entire workflow is based on open source software. Comparisons with commercial solutions are also reported.</p>http://caspur-ciberpublishing.it/index.php/scires-it/article/view/11114Point cloudpolygonal meshtexturesegmentationsemplificationweb accessweb publicationPDF3DWebGL
spellingShingle Simone Minto
Fabio Remondino
Online access and sharing of reality-based 3d models
SCIRES-IT
Point cloud
polygonal mesh
texture
segmentation
semplification
web access
web publication
PDF3D
WebGL
title Online access and sharing of reality-based 3d models
title_full Online access and sharing of reality-based 3d models
title_fullStr Online access and sharing of reality-based 3d models
title_full_unstemmed Online access and sharing of reality-based 3d models
title_short Online access and sharing of reality-based 3d models
title_sort online access and sharing of reality based 3d models
topic Point cloud
polygonal mesh
texture
segmentation
semplification
web access
web publication
PDF3D
WebGL
url http://caspur-ciberpublishing.it/index.php/scires-it/article/view/11114
work_keys_str_mv AT simoneminto onlineaccessandsharingofrealitybased3dmodels
AT fabioremondino onlineaccessandsharingofrealitybased3dmodels