Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic
BackgroundAdvancements in supporting personalized health care and well-being using virtual reality (VR) have created opportunities to use immersive games to support a healthy lifestyle for persons living with dementia and mild cognitive impairment (MCI). Collaboratively desig...
Main Authors: | John Muñoz, Samira Mehrabi, Yirou Li, Aysha Basharat, Laura E Middleton, Shi Cao, Michael Barnett-Cowan, Jennifer Boger |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2022-01-01
|
Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2022/1/e29987 |
Similar Items
-
Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study
by: Samira Mehrabi, et al.
Published: (2022-06-01) -
Virtual reality as a tool to explore multisensory processing before and after engagement in physical activity
by: Aysha Basharat, et al.
Published: (2023-11-01) -
Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises
by: Lucie Kruse, et al.
Published: (2021-11-01) -
Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19
by: Pablo Campo-Prieto, et al.
Published: (2021-09-01) -
Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study
by: Seo Jung Yun, et al.
Published: (2023-07-01)