The impact of gamification on entrepreneurial Intention in a Brazilian technical business school

This paper aims to evaluate the impact of gamification as a practice of teaching entrepreneurship on the entrepreneurial intention. We applied the FishBanks simulation to entrepreneurship classes of a Brazilian technical business course at the Federal Institute of Rio Grande do Norte (IFRN). We adop...

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Main Authors: Felipe Luiz Neves Bezerra de Melo, Ana Maria Jerônimo Soares, Luciano Menezes Bezerra Sampaio, Renato Lima-de- Oliveira
Format: Article
Language:English
Published: Associação Nacional de Pós-Graduação e Pesquisa em Administração (ANPAD) 2022-03-01
Series:BAR: Brazilian Administration Review
Subjects:
Online Access:https://bar.anpad.org.br/index.php/bar/article/view/583
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author Felipe Luiz Neves Bezerra de Melo
Ana Maria Jerônimo Soares
Luciano Menezes Bezerra Sampaio
Renato Lima-de- Oliveira
author_facet Felipe Luiz Neves Bezerra de Melo
Ana Maria Jerônimo Soares
Luciano Menezes Bezerra Sampaio
Renato Lima-de- Oliveira
author_sort Felipe Luiz Neves Bezerra de Melo
collection DOAJ
description This paper aims to evaluate the impact of gamification as a practice of teaching entrepreneurship on the entrepreneurial intention. We applied the FishBanks simulation to entrepreneurship classes of a Brazilian technical business course at the Federal Institute of Rio Grande do Norte (IFRN). We adopted as an identification strategy the use of the methods of difference-in-differences, combined with propensity score matching and quantile regression to investigate the impact of gamification on entrepreneurial intention of the students of a technical business course. The sample was composed of 191 students on a longitudinal panel of two periods, with 106 students in the treatment group and 85 students in the control group, totaling 382 observations. The results indicate a positive and statistically significant impact of the use of the business game on the entrepreneurial intention. Furthermore, we observed a higher impact of gamification in entrepreneurial intention of the students in the first quartile of the entrepreneurial intention.
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spelling doaj.art-fa1c556a13c34aeaa40aff9ff76851072023-04-04T18:17:58ZengAssociação Nacional de Pós-Graduação e Pesquisa em Administração (ANPAD)BAR: Brazilian Administration Review1807-76922022-03-01201e210033e21003310.1590/1807-7692bar2023210033583The impact of gamification on entrepreneurial Intention in a Brazilian technical business schoolFelipe Luiz Neves Bezerra de Melo0Ana Maria Jerônimo Soares1Luciano Menezes Bezerra Sampaio2Renato Lima-de- Oliveira3Instituto Federal do Rio Grande do Norte, Natal, RN, BrazilUniversidade Federal do Rio Grande do Norte, Natal, RN, BrazilUniversidade Federal do Rio Grande do Norte, Natal, RN, BrazilAsia School of Business, MalaysiaThis paper aims to evaluate the impact of gamification as a practice of teaching entrepreneurship on the entrepreneurial intention. We applied the FishBanks simulation to entrepreneurship classes of a Brazilian technical business course at the Federal Institute of Rio Grande do Norte (IFRN). We adopted as an identification strategy the use of the methods of difference-in-differences, combined with propensity score matching and quantile regression to investigate the impact of gamification on entrepreneurial intention of the students of a technical business course. The sample was composed of 191 students on a longitudinal panel of two periods, with 106 students in the treatment group and 85 students in the control group, totaling 382 observations. The results indicate a positive and statistically significant impact of the use of the business game on the entrepreneurial intention. Furthermore, we observed a higher impact of gamification in entrepreneurial intention of the students in the first quartile of the entrepreneurial intention.https://bar.anpad.org.br/index.php/bar/article/view/583gamificationentrepreneurial intentionvocational trainingdifference-in-differencesquantile regression
spellingShingle Felipe Luiz Neves Bezerra de Melo
Ana Maria Jerônimo Soares
Luciano Menezes Bezerra Sampaio
Renato Lima-de- Oliveira
The impact of gamification on entrepreneurial Intention in a Brazilian technical business school
BAR: Brazilian Administration Review
gamification
entrepreneurial intention
vocational training
difference-in-differences
quantile regression
title The impact of gamification on entrepreneurial Intention in a Brazilian technical business school
title_full The impact of gamification on entrepreneurial Intention in a Brazilian technical business school
title_fullStr The impact of gamification on entrepreneurial Intention in a Brazilian technical business school
title_full_unstemmed The impact of gamification on entrepreneurial Intention in a Brazilian technical business school
title_short The impact of gamification on entrepreneurial Intention in a Brazilian technical business school
title_sort impact of gamification on entrepreneurial intention in a brazilian technical business school
topic gamification
entrepreneurial intention
vocational training
difference-in-differences
quantile regression
url https://bar.anpad.org.br/index.php/bar/article/view/583
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