The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
Abstract This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how i...
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Format: | Article |
Language: | English |
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Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon
2023-06-01
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Series: | Al Ibtida: Jurnal Pendidikan Guru MI |
Subjects: | |
Online Access: | https://syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/11735/5226 |
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author | Dwi Anita Alfiani Fikri Miftahul Nugraha Heru Mudiyanto Dadan Setiawan |
author_facet | Dwi Anita Alfiani Fikri Miftahul Nugraha Heru Mudiyanto Dadan Setiawan |
author_sort | Dwi Anita Alfiani |
collection | DOAJ |
description | Abstract
This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. Employing experimental research methods, this study was ex post facto in design. The participants of this study were 21 sixth-grade elementary school students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. In this study, a non-random sampling method was applied for the sampling process. Interviews and questionnaires were used to gather the research's data. Using both descriptive and inferential statistics, the research data were examined. According to the study's findings, 67% of students engaged in online gaming with a medium level of intensity. Meanwhile, the student's level of motivation for learning was low, at 67%. These findings suggest that playing online games does not increase the students' enthusiasm for learning, and may even have the opposite effect by contributing to the low student motivation. |
first_indexed | 2024-03-11T19:21:39Z |
format | Article |
id | doaj.art-fa2fee6b4e664cbcbd61e72a34070241 |
institution | Directory Open Access Journal |
issn | 2442-5133 2527-7227 |
language | English |
last_indexed | 2024-03-11T19:21:39Z |
publishDate | 2023-06-01 |
publisher | Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon |
record_format | Article |
series | Al Ibtida: Jurnal Pendidikan Guru MI |
spelling | doaj.art-fa2fee6b4e664cbcbd61e72a340702412023-10-07T05:30:38ZengInstitut Agama Islam Negeri (IAIN) Syekh Nurjati CirebonAl Ibtida: Jurnal Pendidikan Guru MI2442-51332527-72272023-06-0110115316210.24235/al.ibtida.snj.v10i1.11735The Effects of Online Games on the Students’ Motivation and Its Implications in LearningDwi Anita Alfiani0Fikri Miftahul Nugraha1Heru Mudiyanto2Dadan Setiawan3IAIN Syekh Nurjati CirebonIAIN Syekh Nurjati CirebonIAIN Syekh Nurjati CirebonIAIN Syekh Nurjati CirebonAbstract This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. Employing experimental research methods, this study was ex post facto in design. The participants of this study were 21 sixth-grade elementary school students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. In this study, a non-random sampling method was applied for the sampling process. Interviews and questionnaires were used to gather the research's data. Using both descriptive and inferential statistics, the research data were examined. According to the study's findings, 67% of students engaged in online gaming with a medium level of intensity. Meanwhile, the student's level of motivation for learning was low, at 67%. These findings suggest that playing online games does not increase the students' enthusiasm for learning, and may even have the opposite effect by contributing to the low student motivation.https://syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/11735/5226game onlinelearning motivationmadrasah ibtidaiyah. |
spellingShingle | Dwi Anita Alfiani Fikri Miftahul Nugraha Heru Mudiyanto Dadan Setiawan The Effects of Online Games on the Students’ Motivation and Its Implications in Learning Al Ibtida: Jurnal Pendidikan Guru MI game online learning motivation madrasah ibtidaiyah. |
title | The Effects of Online Games on the Students’ Motivation and Its Implications in Learning |
title_full | The Effects of Online Games on the Students’ Motivation and Its Implications in Learning |
title_fullStr | The Effects of Online Games on the Students’ Motivation and Its Implications in Learning |
title_full_unstemmed | The Effects of Online Games on the Students’ Motivation and Its Implications in Learning |
title_short | The Effects of Online Games on the Students’ Motivation and Its Implications in Learning |
title_sort | effects of online games on the students motivation and its implications in learning |
topic | game online learning motivation madrasah ibtidaiyah. |
url | https://syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/11735/5226 |
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