The Effects of Online Games on the Students’ Motivation and Its Implications in Learning

Abstract This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how i...

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Main Authors: Dwi Anita Alfiani, Fikri Miftahul Nugraha, Heru Mudiyanto, Dadan Setiawan
Format: Article
Language:English
Published: Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon 2023-06-01
Series:Al Ibtida: Jurnal Pendidikan Guru MI
Subjects:
Online Access:https://syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/11735/5226
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author Dwi Anita Alfiani
Fikri Miftahul Nugraha
Heru Mudiyanto
Dadan Setiawan
author_facet Dwi Anita Alfiani
Fikri Miftahul Nugraha
Heru Mudiyanto
Dadan Setiawan
author_sort Dwi Anita Alfiani
collection DOAJ
description Abstract This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. Employing experimental research methods, this study was ex post facto in design. The participants of this study were 21 sixth-grade elementary school students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. In this study, a non-random sampling method was applied for the sampling process. Interviews and questionnaires were used to gather the research's data. Using both descriptive and inferential statistics, the research data were examined. According to the study's findings, 67% of students engaged in online gaming with a medium level of intensity. Meanwhile, the student's level of motivation for learning was low, at 67%. These findings suggest that playing online games does not increase the students' enthusiasm for learning, and may even have the opposite effect by contributing to the low student motivation.
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spelling doaj.art-fa2fee6b4e664cbcbd61e72a340702412023-10-07T05:30:38ZengInstitut Agama Islam Negeri (IAIN) Syekh Nurjati CirebonAl Ibtida: Jurnal Pendidikan Guru MI2442-51332527-72272023-06-0110115316210.24235/al.ibtida.snj.v10i1.11735The Effects of Online Games on the Students’ Motivation and Its Implications in LearningDwi Anita Alfiani0Fikri Miftahul Nugraha1Heru Mudiyanto2Dadan Setiawan3IAIN Syekh Nurjati CirebonIAIN Syekh Nurjati CirebonIAIN Syekh Nurjati CirebonIAIN Syekh Nurjati CirebonAbstract This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. Employing experimental research methods, this study was ex post facto in design. The participants of this study were 21 sixth-grade elementary school students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. In this study, a non-random sampling method was applied for the sampling process. Interviews and questionnaires were used to gather the research's data. Using both descriptive and inferential statistics, the research data were examined. According to the study's findings, 67% of students engaged in online gaming with a medium level of intensity. Meanwhile, the student's level of motivation for learning was low, at 67%. These findings suggest that playing online games does not increase the students' enthusiasm for learning, and may even have the opposite effect by contributing to the low student motivation.https://syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/11735/5226game onlinelearning motivationmadrasah ibtidaiyah.
spellingShingle Dwi Anita Alfiani
Fikri Miftahul Nugraha
Heru Mudiyanto
Dadan Setiawan
The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
Al Ibtida: Jurnal Pendidikan Guru MI
game online
learning motivation
madrasah ibtidaiyah.
title The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
title_full The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
title_fullStr The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
title_full_unstemmed The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
title_short The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
title_sort effects of online games on the students motivation and its implications in learning
topic game online
learning motivation
madrasah ibtidaiyah.
url https://syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/11735/5226
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