Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer

Recent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines thre...

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Main Author: Christoph Klimmt
Format: Article
Language:English
Published: Septentrio Academic Publishing 2009-02-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/5992
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author Christoph Klimmt
author_facet Christoph Klimmt
author_sort Christoph Klimmt
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description Recent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines three important dimensions of contemporary video game literacy: (1) Resilience against effects of game content on automatic cognition (such as stereotypes and aggressive thinking), (2) the ability to cope with social affordances of multiplayer games, and (3) the ability to manage inertia processes in playing motivation that result in a perceived risk of losing investments of time and effort when deciding against playing. Finally, the importance to substantiate game literacy concepts with scientific theory and empirical research is articulated.
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spelling doaj.art-fa55340e9d9342588c1a8cf2132e7ec42024-02-03T14:59:08ZengSeptentrio Academic PublishingEludamos1866-61242009-02-013110.7557/23.5992Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital GamerChristoph Klimmt0Universität MainzRecent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines three important dimensions of contemporary video game literacy: (1) Resilience against effects of game content on automatic cognition (such as stereotypes and aggressive thinking), (2) the ability to cope with social affordances of multiplayer games, and (3) the ability to manage inertia processes in playing motivation that result in a perceived risk of losing investments of time and effort when deciding against playing. Finally, the importance to substantiate game literacy concepts with scientific theory and empirical research is articulated.https://septentrio.uit.no/index.php/eludamos/article/view/5992
spellingShingle Christoph Klimmt
Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
Eludamos
title Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
title_full Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
title_fullStr Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
title_full_unstemmed Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
title_short Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
title_sort key dimensions of contemporary video game literacy towards a normative model of the competent digital gamer
url https://septentrio.uit.no/index.php/eludamos/article/view/5992
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