Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer
Recent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines thre...
Main Author: | |
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2009-02-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5992 |
_version_ | 1797326552285839360 |
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author | Christoph Klimmt |
author_facet | Christoph Klimmt |
author_sort | Christoph Klimmt |
collection | DOAJ |
description | Recent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines three important dimensions of contemporary video game literacy: (1) Resilience against effects of game content on automatic cognition (such as stereotypes and aggressive thinking), (2) the ability to cope with social affordances of multiplayer games, and (3) the ability to manage inertia processes in playing motivation that result in a perceived risk of losing investments of time and effort when deciding against playing. Finally, the importance to substantiate game literacy concepts with scientific theory and empirical research is articulated. |
first_indexed | 2024-03-08T06:25:52Z |
format | Article |
id | doaj.art-fa55340e9d9342588c1a8cf2132e7ec4 |
institution | Directory Open Access Journal |
issn | 1866-6124 |
language | English |
last_indexed | 2024-03-08T06:25:52Z |
publishDate | 2009-02-01 |
publisher | Septentrio Academic Publishing |
record_format | Article |
series | Eludamos |
spelling | doaj.art-fa55340e9d9342588c1a8cf2132e7ec42024-02-03T14:59:08ZengSeptentrio Academic PublishingEludamos1866-61242009-02-013110.7557/23.5992Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital GamerChristoph Klimmt0Universität MainzRecent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines three important dimensions of contemporary video game literacy: (1) Resilience against effects of game content on automatic cognition (such as stereotypes and aggressive thinking), (2) the ability to cope with social affordances of multiplayer games, and (3) the ability to manage inertia processes in playing motivation that result in a perceived risk of losing investments of time and effort when deciding against playing. Finally, the importance to substantiate game literacy concepts with scientific theory and empirical research is articulated.https://septentrio.uit.no/index.php/eludamos/article/view/5992 |
spellingShingle | Christoph Klimmt Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer Eludamos |
title | Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
title_full | Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
title_fullStr | Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
title_full_unstemmed | Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
title_short | Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
title_sort | key dimensions of contemporary video game literacy towards a normative model of the competent digital gamer |
url | https://septentrio.uit.no/index.php/eludamos/article/view/5992 |
work_keys_str_mv | AT christophklimmt keydimensionsofcontemporaryvideogameliteracytowardsanormativemodelofthecompetentdigitalgamer |