Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes
Virtualized training provides high fidelity environments to practice skills and gain knowledge, potentially mitigating harmful consequences from real life mistakes. Current research has focused on videogames, believed to have characteristics that improve learning. There is conflicting evidence on th...
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Format: | Article |
Language: | English |
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MDPI AG
2022-03-01
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Series: | Multimodal Technologies and Interaction |
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Online Access: | https://www.mdpi.com/2414-4088/6/3/19 |
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author | Diana R. Sanchez |
author_facet | Diana R. Sanchez |
author_sort | Diana R. Sanchez |
collection | DOAJ |
description | Virtualized training provides high fidelity environments to practice skills and gain knowledge, potentially mitigating harmful consequences from real life mistakes. Current research has focused on videogames, believed to have characteristics that improve learning. There is conflicting evidence on the benefits of using videogame-based training to improve learning. This study explored the impact of two videogame characteristics (i.e., rules/goals clarity and human interaction), on mid-training scores and post-training scores (i.e., familiar task and novel task). Results from a sample of 513 undergraduates showed that both videogame characteristics significantly impacted mid-training performance but not post-training performance; clear rules/goals and completing the training alone improved mid-training performance. There was also a significant moderation between the two videogame characteristics for post-training scores on the novel task, but not the familiar task, or mid-training performance. Findings suggest videogame characteristics have an immediate but not sustained impact on learning; implications are discussed. |
first_indexed | 2024-03-09T13:09:12Z |
format | Article |
id | doaj.art-fa8f0f78f806420eb8105f853f0683da |
institution | Directory Open Access Journal |
issn | 2414-4088 |
language | English |
last_indexed | 2024-03-09T13:09:12Z |
publishDate | 2022-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Multimodal Technologies and Interaction |
spelling | doaj.art-fa8f0f78f806420eb8105f853f0683da2023-11-30T21:45:02ZengMDPI AGMultimodal Technologies and Interaction2414-40882022-03-01631910.3390/mti6030019Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning OutcomesDiana R. Sanchez0College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAVirtualized training provides high fidelity environments to practice skills and gain knowledge, potentially mitigating harmful consequences from real life mistakes. Current research has focused on videogames, believed to have characteristics that improve learning. There is conflicting evidence on the benefits of using videogame-based training to improve learning. This study explored the impact of two videogame characteristics (i.e., rules/goals clarity and human interaction), on mid-training scores and post-training scores (i.e., familiar task and novel task). Results from a sample of 513 undergraduates showed that both videogame characteristics significantly impacted mid-training performance but not post-training performance; clear rules/goals and completing the training alone improved mid-training performance. There was also a significant moderation between the two videogame characteristics for post-training scores on the novel task, but not the familiar task, or mid-training performance. Findings suggest videogame characteristics have an immediate but not sustained impact on learning; implications are discussed.https://www.mdpi.com/2414-4088/6/3/19videogame-based traininggame characteristicstraining performancehuman interactionrules/goals clarity |
spellingShingle | Diana R. Sanchez Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes Multimodal Technologies and Interaction videogame-based training game characteristics training performance human interaction rules/goals clarity |
title | Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes |
title_full | Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes |
title_fullStr | Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes |
title_full_unstemmed | Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes |
title_short | Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes |
title_sort | videogame based training the impact and interaction of videogame characteristics on learning outcomes |
topic | videogame-based training game characteristics training performance human interaction rules/goals clarity |
url | https://www.mdpi.com/2414-4088/6/3/19 |
work_keys_str_mv | AT dianarsanchez videogamebasedtrainingtheimpactandinteractionofvideogamecharacteristicsonlearningoutcomes |