Multi-Agent Deep-Learning Based Comparative Analysis of Team Sport Trajectories

Computational analysis of multi-agent trajectories is a fundamental issue in the study of real-world biological agents. For trajectory analysis, combining movement data with labels (e.g., whether a team scores in a ball game) can provide additional insights compared to relying only on trajectory dat...

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Bibliographic Details
Main Authors: Zhang Ziyi, Rory Bunker, Kazuya Takeda, Keisuke Fujii
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10106251/
Description
Summary:Computational analysis of multi-agent trajectories is a fundamental issue in the study of real-world biological agents. For trajectory analysis, combining movement data with labels (e.g., whether a team scores in a ball game) can provide additional insights compared to relying only on trajectory data. However, existing deep-learning-based methods consider only single-agent animal trajectories, and cannot be directly applied to multi-agent trajectories in sports. In this paper, a comparative analysis method to analyze multi-agent trajectories in ball games is proposed. A neural network approach based on an attention mechanism using multi-agent motion characteristics (e.g., the distances between agents and objects) as the input is adopted, which is designed to detect distinct segments in trajectories of given classes. This enables us to understand differences between classes by highlighting segmented trajectories and which variables correlate with the given labels. The effectiveness of our approach was verified by comparing various baselines with effective/ineffective attack labels and goal/non-goal labels using different sizes of the dataset. The effectiveness of our method is also demonstrated by analyzing the attacking plays in an NBA dataset.
ISSN:2169-3536