PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH

Partners of this community services program are MIM Potronayan 1 and MIM PK Kenteng. One of problems faced by those schools is students get bored easily when attending the class, in this case is learning Aksara Jawa. Based on observations conducted previously, it could be noted that the root of the...

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Main Author: Heru Supriyono
Format: Article
Language:Indonesian
Published: Muhammadiyah University Press 2018-06-01
Series:Warta LPM
Subjects:
Online Access:https://journals.ums.ac.id/index.php/warta/article/view/4939
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author Heru Supriyono
author_facet Heru Supriyono
author_sort Heru Supriyono
collection DOAJ
description Partners of this community services program are MIM Potronayan 1 and MIM PK Kenteng. One of problems faced by those schools is students get bored easily when attending the class, in this case is learning Aksara Jawa. Based on observations conducted previously, it could be noted that the root of the problem is both schools were only used printed materials for teaching in the class which is not interactive. In this community services, the team offer a multimedia-based learning media with educational game. The learning media mainly was developed using Construct 2 software. The objective of the community services is to implement the interactive learning media with educational game of Aksara Jawa for elementary school teachers and students. The results of the community services are involving application program of interactive learning media for computer and mobile computing devices, and teachers have been introduced with interactive learning media. The evaluation result showed that 91% teachers and students feel the application program increase student motivation for learning Aksara Jawa very significantly.
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spelling doaj.art-fb005e6bf9044b63926f806bdda521c62023-08-01T02:23:03ZindMuhammadiyah University PressWarta LPM1410-93442549-56312018-06-01212303910.23917/warta.v21i2.49394067PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAHHeru Supriyono0Universitas Muhammadiyah SurakartaPartners of this community services program are MIM Potronayan 1 and MIM PK Kenteng. One of problems faced by those schools is students get bored easily when attending the class, in this case is learning Aksara Jawa. Based on observations conducted previously, it could be noted that the root of the problem is both schools were only used printed materials for teaching in the class which is not interactive. In this community services, the team offer a multimedia-based learning media with educational game. The learning media mainly was developed using Construct 2 software. The objective of the community services is to implement the interactive learning media with educational game of Aksara Jawa for elementary school teachers and students. The results of the community services are involving application program of interactive learning media for computer and mobile computing devices, and teachers have been introduced with interactive learning media. The evaluation result showed that 91% teachers and students feel the application program increase student motivation for learning Aksara Jawa very significantly.https://journals.ums.ac.id/index.php/warta/article/view/4939game edukatif, media pembelajaran, aksara jawa
spellingShingle Heru Supriyono
PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH
Warta LPM
game edukatif, media pembelajaran, aksara jawa
title PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH
title_full PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH
title_fullStr PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH
title_full_unstemmed PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH
title_short PENERAPAN GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SETINGKAT MADRASAH IBTIDAIYAH
title_sort penerapan game edukatif untuk meningkatkan motivasi belajar siswa setingkat madrasah ibtidaiyah
topic game edukatif, media pembelajaran, aksara jawa
url https://journals.ums.ac.id/index.php/warta/article/view/4939
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