Fast Overlap Detection between Hard-Core Colloidal Cuboids and Spheres. The OCSI Algorithm
Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic proper...
Main Authors: | Luca Tonti, Alessandro Patti |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-02-01
|
Series: | Algorithms |
Subjects: | |
Online Access: | https://www.mdpi.com/1999-4893/14/3/72 |
Similar Items
-
Collision Detection of a HEXA Parallel Robot Based on Dynamic Model and a Multi-Dual Depth Camera System
by: Xuan-Bach Hoang, et al.
Published: (2022-08-01) -
A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D
by: Kunthroza Hor, et al.
Published: (2025-01-01) -
Colloidal hard spheres: cooking and looking
by: Dullens, R
Published: (2006) -
On the Gaussian approximation in colloidal hard sphere fluids
by: Dullens, R, et al.
Published: (2016) -
Reentrant surface melting of colloidal hard spheres.
by: Dullens, R, et al.
Published: (2004)