Defining a Conceptual Framework for a Toolkit to Game Design
Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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DigiMedia - Digital Media and Interaction Research Center
2021-12-01
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Series: | Journal of Digital Media & Interaction |
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Online Access: | https://proa.ua.pt/index.php/jdmi/article/view/26488 |
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author | Mónica Aresta Pedro Beça Rita Santos Ana Isabel Veloso |
author_facet | Mónica Aresta Pedro Beça Rita Santos Ana Isabel Veloso |
author_sort | Mónica Aresta |
collection | DOAJ |
description | Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements. |
first_indexed | 2024-12-18T10:30:22Z |
format | Article |
id | doaj.art-fc28723fca624e3db756cf0ba49bb46a |
institution | Directory Open Access Journal |
issn | 2184-3120 |
language | English |
last_indexed | 2024-12-18T10:30:22Z |
publishDate | 2021-12-01 |
publisher | DigiMedia - Digital Media and Interaction Research Center |
record_format | Article |
series | Journal of Digital Media & Interaction |
spelling | doaj.art-fc28723fca624e3db756cf0ba49bb46a2022-12-21T21:10:54ZengDigiMedia - Digital Media and Interaction Research CenterJournal of Digital Media & Interaction2184-31202021-12-0141110.34624/jdmi.v4i11.26488Defining a Conceptual Framework for a Toolkit to Game DesignMónica Aresta0Pedro Beça1Rita Santos2Ana Isabel Veloso3University of AveiroUniversity of AveiroUniversity of AveiroUniversity of AveiroSeeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.https://proa.ua.pt/index.php/jdmi/article/view/26488conceptual frameworkGame DesignGame CreationGamers4NatureToolkit |
spellingShingle | Mónica Aresta Pedro Beça Rita Santos Ana Isabel Veloso Defining a Conceptual Framework for a Toolkit to Game Design Journal of Digital Media & Interaction conceptual framework Game Design Game Creation Gamers4Nature Toolkit |
title | Defining a Conceptual Framework for a Toolkit to Game Design |
title_full | Defining a Conceptual Framework for a Toolkit to Game Design |
title_fullStr | Defining a Conceptual Framework for a Toolkit to Game Design |
title_full_unstemmed | Defining a Conceptual Framework for a Toolkit to Game Design |
title_short | Defining a Conceptual Framework for a Toolkit to Game Design |
title_sort | defining a conceptual framework for a toolkit to game design |
topic | conceptual framework Game Design Game Creation Gamers4Nature Toolkit |
url | https://proa.ua.pt/index.php/jdmi/article/view/26488 |
work_keys_str_mv | AT monicaaresta definingaconceptualframeworkforatoolkittogamedesign AT pedrobeca definingaconceptualframeworkforatoolkittogamedesign AT ritasantos definingaconceptualframeworkforatoolkittogamedesign AT anaisabelveloso definingaconceptualframeworkforatoolkittogamedesign |