Defining a Conceptual Framework for a Toolkit to Game Design

Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to...

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Main Authors: Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Veloso
Format: Article
Language:English
Published: DigiMedia - Digital Media and Interaction Research Center 2021-12-01
Series:Journal of Digital Media & Interaction
Subjects:
Online Access:https://proa.ua.pt/index.php/jdmi/article/view/26488
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author Mónica Aresta
Pedro Beça
Rita Santos
Ana Isabel Veloso
author_facet Mónica Aresta
Pedro Beça
Rita Santos
Ana Isabel Veloso
author_sort Mónica Aresta
collection DOAJ
description Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.
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spelling doaj.art-fc28723fca624e3db756cf0ba49bb46a2022-12-21T21:10:54ZengDigiMedia - Digital Media and Interaction Research CenterJournal of Digital Media & Interaction2184-31202021-12-0141110.34624/jdmi.v4i11.26488Defining a Conceptual Framework for a Toolkit to Game DesignMónica Aresta0Pedro Beça1Rita Santos2Ana Isabel Veloso3University of AveiroUniversity of AveiroUniversity of AveiroUniversity of AveiroSeeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.https://proa.ua.pt/index.php/jdmi/article/view/26488conceptual frameworkGame DesignGame CreationGamers4NatureToolkit
spellingShingle Mónica Aresta
Pedro Beça
Rita Santos
Ana Isabel Veloso
Defining a Conceptual Framework for a Toolkit to Game Design
Journal of Digital Media & Interaction
conceptual framework
Game Design
Game Creation
Gamers4Nature
Toolkit
title Defining a Conceptual Framework for a Toolkit to Game Design
title_full Defining a Conceptual Framework for a Toolkit to Game Design
title_fullStr Defining a Conceptual Framework for a Toolkit to Game Design
title_full_unstemmed Defining a Conceptual Framework for a Toolkit to Game Design
title_short Defining a Conceptual Framework for a Toolkit to Game Design
title_sort defining a conceptual framework for a toolkit to game design
topic conceptual framework
Game Design
Game Creation
Gamers4Nature
Toolkit
url https://proa.ua.pt/index.php/jdmi/article/view/26488
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AT pedrobeca definingaconceptualframeworkforatoolkittogamedesign
AT ritasantos definingaconceptualframeworkforatoolkittogamedesign
AT anaisabelveloso definingaconceptualframeworkforatoolkittogamedesign