Effects of virtual environment and self-representations on perception and physical performance in redirected jumping

Background: Redirected jumping (RDJ) allows users to explore virtual environments (VEs) naturally by scaling a small real-world jump to a larger virtual jump with virtual camera motion manipulation, thereby addressing the problem of limited physical space in VR applications. Previous RDJ studies hav...

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Main Authors: Yijun Li, Miao Wang, Derong Jin, Frank Steinicke, Shimin Hu, Qinping Zhao
Format: Article
Language:English
Published: KeAi Communications Co., Ltd. 2021-12-01
Series:Virtual Reality & Intelligent Hardware
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2096579621000899
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author Yijun Li
Miao Wang
Derong Jin
Frank Steinicke
Shimin Hu
Qinping Zhao
author_facet Yijun Li
Miao Wang
Derong Jin
Frank Steinicke
Shimin Hu
Qinping Zhao
author_sort Yijun Li
collection DOAJ
description Background: Redirected jumping (RDJ) allows users to explore virtual environments (VEs) naturally by scaling a small real-world jump to a larger virtual jump with virtual camera motion manipulation, thereby addressing the problem of limited physical space in VR applications. Previous RDJ studies have mainly focused on detection threshold estimation. However, the effect VE or selfrepresentation (SR) has on the perception or performance of RDJs remains unclear. Methods: In this paper, we report experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected forward jumping under six different combinations of VE (low and high visual richness) and SRs (invisible, shoes, and human-like). Results: Our results indicated that the detection threshold ranges for horizontal translation gains were significantly smaller in the VE with high rather than low visual richness. When different SRs were applied, our results did not suggest significant differences in detection thresholds, but it did report longer actual jumping distances in the invisible body case compared with the other two SRs. In the high visual richness VE, the preparation time for jumping with a human-like avatar was significantly longer than that with other SRs. Finally, some correlations were found between perception and physical performance measures. Conclusions: All these findings suggest that both VE and SRs influence users' perception and performance in RDJ and must be considered when designing locomotion techniques.
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spelling doaj.art-fd0bace7cfb240f3bd591667c62019222022-12-22T04:03:30ZengKeAi Communications Co., Ltd.Virtual Reality & Intelligent Hardware2096-57962021-12-0136451469Effects of virtual environment and self-representations on perception and physical performance in redirected jumpingYijun Li0Miao Wang1Derong Jin2Frank Steinicke3Shimin Hu4Qinping Zhao5State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, 100083, ChinaState Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, 100083, China; Peng Cheng Laboratory, Shenzhen, 518055, China; Corresponding author.State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, 100083, ChinaUniversit ¨at Hamburg, Hamburg, 21071, GermanyBNRist, Tsinghua University, Beijing, 100084, ChinaState Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, 100083, China; Peng Cheng Laboratory, Shenzhen, 518055, ChinaBackground: Redirected jumping (RDJ) allows users to explore virtual environments (VEs) naturally by scaling a small real-world jump to a larger virtual jump with virtual camera motion manipulation, thereby addressing the problem of limited physical space in VR applications. Previous RDJ studies have mainly focused on detection threshold estimation. However, the effect VE or selfrepresentation (SR) has on the perception or performance of RDJs remains unclear. Methods: In this paper, we report experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected forward jumping under six different combinations of VE (low and high visual richness) and SRs (invisible, shoes, and human-like). Results: Our results indicated that the detection threshold ranges for horizontal translation gains were significantly smaller in the VE with high rather than low visual richness. When different SRs were applied, our results did not suggest significant differences in detection thresholds, but it did report longer actual jumping distances in the invisible body case compared with the other two SRs. In the high visual richness VE, the preparation time for jumping with a human-like avatar was significantly longer than that with other SRs. Finally, some correlations were found between perception and physical performance measures. Conclusions: All these findings suggest that both VE and SRs influence users' perception and performance in RDJ and must be considered when designing locomotion techniques.http://www.sciencedirect.com/science/article/pii/S2096579621000899Virtual realityVirtual locomotionRedirected jumping
spellingShingle Yijun Li
Miao Wang
Derong Jin
Frank Steinicke
Shimin Hu
Qinping Zhao
Effects of virtual environment and self-representations on perception and physical performance in redirected jumping
Virtual Reality & Intelligent Hardware
Virtual reality
Virtual locomotion
Redirected jumping
title Effects of virtual environment and self-representations on perception and physical performance in redirected jumping
title_full Effects of virtual environment and self-representations on perception and physical performance in redirected jumping
title_fullStr Effects of virtual environment and self-representations on perception and physical performance in redirected jumping
title_full_unstemmed Effects of virtual environment and self-representations on perception and physical performance in redirected jumping
title_short Effects of virtual environment and self-representations on perception and physical performance in redirected jumping
title_sort effects of virtual environment and self representations on perception and physical performance in redirected jumping
topic Virtual reality
Virtual locomotion
Redirected jumping
url http://www.sciencedirect.com/science/article/pii/S2096579621000899
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