At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved]
Story-driven games are growing in popularity across a wide range of genres. However, the narrative potential of video games is still being debated, particularly in light of the so-called tension between gameplay and storytelling. This study proposes that rules and game mechanics perform narrative se...
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Format: | Article |
Language: | English |
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F1000 Research Ltd
2023-01-01
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Series: | F1000Research |
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Online Access: | https://f1000research.com/articles/12-45/v1 |
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author | David Dowling Christopher Goetz Lei Chen |
author_facet | David Dowling Christopher Goetz Lei Chen |
author_sort | David Dowling |
collection | DOAJ |
description | Story-driven games are growing in popularity across a wide range of genres. However, the narrative potential of video games is still being debated, particularly in light of the so-called tension between gameplay and storytelling. This study proposes that rules and game mechanics perform narrative semiotic functions, offering a ludic grammar of interactive storytelling. Case studies of four representative games show through exploratory player action shaped by rules, the medium of video games can generate meanings that traditional media cannot, thereby better achieving their narrative goals. |
first_indexed | 2024-04-10T06:23:24Z |
format | Article |
id | doaj.art-fd775f1919dc423aadb604444c923a90 |
institution | Directory Open Access Journal |
issn | 2046-1402 |
language | English |
last_indexed | 2024-04-10T06:23:24Z |
publishDate | 2023-01-01 |
publisher | F1000 Research Ltd |
record_format | Article |
series | F1000Research |
spelling | doaj.art-fd775f1919dc423aadb604444c923a902023-03-02T01:00:02ZengF1000 Research LtdF1000Research2046-14022023-01-0112141775At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved]David Dowling0Christopher Goetz1Lei Chen2https://orcid.org/0000-0001-6951-370XSchool of Journalism and Mass Communication, University of Iowa, Iowa City, USADepartment of Cinematic Art, University of Iowa, Iowa City, USASchool of Journalism and Mass Communication, University of Iowa, Iowa City, USAStory-driven games are growing in popularity across a wide range of genres. However, the narrative potential of video games is still being debated, particularly in light of the so-called tension between gameplay and storytelling. This study proposes that rules and game mechanics perform narrative semiotic functions, offering a ludic grammar of interactive storytelling. Case studies of four representative games show through exploratory player action shaped by rules, the medium of video games can generate meanings that traditional media cannot, thereby better achieving their narrative goals.https://f1000research.com/articles/12-45/v1Storytelling video games ludology narratology gameplay Detroit: Become Humaneng |
spellingShingle | David Dowling Christopher Goetz Lei Chen At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved] F1000Research Storytelling video games ludology narratology gameplay Detroit: Become Human eng |
title | At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved] |
title_full | At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved] |
title_fullStr | At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved] |
title_full_unstemmed | At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved] |
title_short | At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 2 approved] |
title_sort | at the nexus of ludology and narratology advances in reality based story driven games version 1 peer review 2 approved |
topic | Storytelling video games ludology narratology gameplay Detroit: Become Human eng |
url | https://f1000research.com/articles/12-45/v1 |
work_keys_str_mv | AT daviddowling atthenexusofludologyandnarratologyadvancesinrealitybasedstorydrivengamesversion1peerreview2approved AT christophergoetz atthenexusofludologyandnarratologyadvancesinrealitybasedstorydrivengamesversion1peerreview2approved AT leichen atthenexusofludologyandnarratologyadvancesinrealitybasedstorydrivengamesversion1peerreview2approved |