Virtuality engineering in esports
Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence (AI), big data, high-performance computing (HPC)...
Main Authors: | Andrzej Białecki, Jan Gajewski, Ryszard Romaniuk |
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Format: | Article |
Language: | English |
Published: |
Polish Academy of Sciences
2024-03-01
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Series: | International Journal of Electronics and Telecommunications |
Subjects: | |
Online Access: | https://journals.pan.pl/Content/130651/PDF/15_4589_Bia%C5%82ecki_L_sk_.pdf |
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